RimWorld
LWM's Deep Storage
ignis 13 Thg03, 2022 @ 9:08am
Deep Refrigerator and Nutrient Paste Dispenser
Fridge can be used as hopper for NPD, but only top stack in fridge is considered. So if top stack is not enough to dispense a portion, it won't work.
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lilwhitemouse  [nhà phát triển] 14 Thg01, 2023 @ 11:51am 
! That is a problem I had not considered :(

Do you know if this is fixed in version 1.4?
ignis 19 Thg01, 2023 @ 4:02am 
Nope, unless it was in last month (cant check right now).
lilwhitemouse  [nhà phát triển] 19 Thg01, 2023 @ 4:30pm 
That's ....actually really weird - everything in the vanilla code base looks like it should work just fine, as long as rimfridges are hoppers?
ignis 19 Thg01, 2023 @ 7:03pm 
The problem is a method Building_NutrientPasteDispenser.HasEnoughFeedstockInHoppers

Note how it only takes one food Thing from each cell to check.

Also FindFeedInAnyHopper() may need patching as well.

public virtual bool HasEnoughFeedstockInHoppers() { float num = 0f; for (int i = 0; i < AdjCellsCardinalInBounds.Count; i++) { IntVec3 c = AdjCellsCardinalInBounds;
Thing thing = null;
Thing thing2 = null;
List<Thing> thingList = c.GetThingList(base.Map);
for (int j = 0; j < thingList.Count; j++)
{
Thing thing3 = thingList[j];
if (IsAcceptableFeedstock(thing3.def))
{
thing = thing3;
}
if (thing3.IsHopper())
{
thing2 = thing3;
}
}
if (thing != null && thing2 != null)
{
num += (float)thing.stackCount * thing.GetStatValue(StatDefOf.Nutrition);
}
if (num >= def.building.nutritionCostPerDispense)
{
return true;
}
}
return false;
}
Lần sửa cuối bởi ignis; 19 Thg01, 2023 @ 7:04pm
lilwhitemouse  [nhà phát triển] 19 Thg01, 2023 @ 7:32pm 
Okay, looked again and my brain successfully put the brackets in the right places this time around. It is, of course, all too irritatingly difficult to fix easily. I'll see what I can do
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