Darkest Dungeon®

Darkest Dungeon®

Treasures of The Flame
 This topic has been pinned, so it's probably important
Loremaster Dasmodeus  [developer] 2 Feb, 2019 @ 3:55pm
Feedback
Feedback on glitches crashes and other compatibility issues.
Please share a screenshot with us and if possible the error message.
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Showing 1-15 of 28 comments
Barroth 6 Nov, 2019 @ 8:10am 
Good day, the Crusader Sounds are missing AFTER the Old Road.
Loremaster Dasmodeus  [developer] 6 Nov, 2019 @ 8:48am 
Originally posted by Clash:
Good day, the Crusader Sounds are missing AFTER the Old Road.

Yup, Crusader's sounds were buggy after the recent 2.0 update, it will be a few days before we can finish re-adding them.
----------------------
As for the Crusader of The Flame is the same issue, but it actually needs custom sounds. Again it will take some days to reorganize all stuff.
Rio 12 Nov, 2019 @ 8:25am 
I got two crashes in a row when I critted a bleeding, blighted crusader with my Voivode. Then,got another weird thing when the crusader died after a few client restarts. The enemy Leper had a huge health bar reading, " 20/8." Really cool mod, hope you can get it working more consistently.

EDIT: Sorry! This comment was meant for The Order of the Flame standalone mod.
Last edited by Rio; 12 Nov, 2019 @ 8:28am
Loremaster Dasmodeus  [developer] 12 Nov, 2019 @ 2:40pm 
Originally posted by riostover:
I got two crashes in a row when I critted a bleeding, blighted crusader with my Voivode. Then,got another weird thing when the crusader died after a few client restarts. The enemy Leper had a huge health bar reading, " 20/8." Really cool mod, hope you can get it working more consistently.

EDIT: Sorry! This comment was meant for The Order of the Flame standalone mod.

Wait, 20/8 HP bar?
Could you share your save so I could reproduce this bug? I've never had this issue. Big mods like Moonlit Dungeon, Falconer and such may cause some crashes due to the size of data, but personally I've never had isues with the Voivode.
I'll try to reproduce the bug meanwhile and see what I can do about it.
Thanks for the feedback! I'll as much as possible to help solve the issues ASAP.

EDIT: BTW never use both this mod and The Order of the Flame standalone mod together in the same save, it will cause a ton of bugs and crashes.
Last edited by Loremaster Dasmodeus; 12 Nov, 2019 @ 2:42pm
jmanwild8787 16 Nov, 2019 @ 10:00am 
Unsure if this is due to one of my other mods but this is the only one that is affecting my mouse cursor, so i may as well report it here. a small portion of my screen has become completely unresponsive on occasion as when i hover my mouse over a small section, (From about the red x button when interacting with curios to the right edge of the screen) the torch cursor will become a regular mouse cursor as if i had clicked out of a windowed mode. Sometimes everything works just fine which is even more confusing.
Last edited by jmanwild8787; 16 Nov, 2019 @ 10:03am
Loremaster Dasmodeus  [developer] 16 Nov, 2019 @ 6:53pm 
Originally posted by jmanwild8787:
Unsure if this is due to one of my other mods but this is the only one that is affecting my mouse cursor, so i may as well report it here. a small portion of my screen has become completely unresponsive on occasion as when i hover my mouse over a small section, (From about the red x button when interacting with curios to the right edge of the screen) the torch cursor will become a regular mouse cursor as if i had clicked out of a windowed mode. Sometimes everything works just fine which is even more confusing.

That may be a mod conflict or simply a base game bug. I've been using custom mouse icons, and whenever I run 5 or more apps heavy in memory use in the background which makes my RAM get used by around 80% the game may sometimes "Phaseout" for a second causing this glitch. The issue isn't with the mod its with either Steam or the game optimization. There are reports that says it happened with only the vanilla game too. Interesting, I'll try to reproduce the bug just in case. Thanks for the feedback!
Loremaster Dasmodeus  [developer] 16 Nov, 2019 @ 6:54pm 
Just to remember the "clicking point is on the edge of the torch's flame, not the middle as some people have been asking.
Dorante 4 Feb, 2020 @ 7:13am 
@Loremaster Dasmodeus
Here's the list as requested:
Stack it or go home: Hoarding version
Sanitarium++
Better memories drop
Blueprints
Space Marine Class mod
Guardsman class mod
A time to rest CoM addon
A time to rest
Simply better tavern
Sunward Isles
Inventory expansion more trinkets
Inventory expansion
Bosses only endless quest
Boss rush
Ruler Class mod
Tonics and needles
Divinity class mod
Marvin Seo mods: shared assets
Hard earned districts o'nightmare patch
HED CoM patch
HED Dungeon Master's Altars
HED hero expansion
HED
TofT seraph patch
Marvin seo's CoM trinkets
Marvin seo's CC trinkets
Marvin seo's seraph class
TotF cursor
TotF Religious only (not working tho)
TotF main (not fully working)
Heirloom to gold CoM
Heirloom and gold exchange
increased virtues rates
Better shrieker trinkets
Faster Resolve gain
Level restriction removal
Revive dead
No invitation required
No stress in courtyard hallways
Curio hints
No negative quirk on quest success
No stress on pass
Abundant loot
Quirky dungeon
Fire Emblem crits
Champion quirks
Old map chest
Faster scouting
Fanatic Hero
Virulent add-on roaming thing
Virulent add-on roaming fanatic
CC virulent overhaul
Loremaster Dasmodeus  [developer] 4 Feb, 2020 @ 8:41am 
Originally posted by Dorante:
@Loremaster Dasmodeus
Here's the list as requested:
Stack it or go home: Hoarding version
Sanitarium++
Better memories drop
Blueprints
Space Marine Class mod
Guardsman class mod
A time to rest CoM addon
A time to rest
Simply better tavern
Sunward Isles
Inventory expansion more trinkets
Inventory expansion
Bosses only endless quest
Boss rush
Ruler Class mod
Tonics and needles
Divinity class mod
Marvin Seo mods: shared assets
Hard earned districts o'nightmare patch
HED CoM patch
HED Dungeon Master's Altars
HED hero expansion
HED
TofT seraph patch
Marvin seo's CoM trinkets
Marvin seo's CC trinkets
Marvin seo's seraph class
TotF cursor
TotF Religious only (not working tho)
TotF main (not fully working)
Heirloom to gold CoM
Heirloom and gold exchange
increased virtues rates
Better shrieker trinkets
Faster Resolve gain
Level restriction removal
Revive dead
No invitation required
No stress in courtyard hallways
Curio hints
No negative quirk on quest success
No stress on pass
Abundant loot
Quirky dungeon
Fire Emblem crits
Champion quirks
Old map chest
Faster scouting
Fanatic Hero
Virulent add-on roaming thing
Virulent add-on roaming fanatic
CC virulent overhaul

Place ToTF above all and the patches+ religious only above it.
Loremaster Dasmodeus  [developer] 4 Feb, 2020 @ 8:43am 
As taken directly from HED Heroes expasion page:
"Compatibility
Fully compatible with all hero mods and mods that edit vanilla heroes.
Not compatible with any mods that edit:
districts_districts.json
(\DarkestDungeon\dlc\580100_crimson_court\features\districts\campaign\town\districts\)
districts_districts.json
(\DarkestDungeon\dlc\580100_crimson_court\features\districts\modes\bloodmoon\campaign\town\districts\)
districts_districts.json
(\DarkestDungeon\dlc\580100_crimson_court\features\districts\modes\new_game_plus\campaign\town\districts\)
districts_districts.json
(\DarkestDungeon\dlc\580100_crimson_court\features\districts\modes\radiant\campaign\town\districts\)
abomination.info.darkest
(\DarkestDungeon\heroes\abomination\)
occultist.info.darkest
(\DarkestDungeon\heroes\occultist\)
vestal.info.darkest
(\DarkestDungeon\heroes\vestal\)"
Loremaster Dasmodeus  [developer] 4 Feb, 2020 @ 8:45am 
Most of the mods will cause compatibility issues if editing the same file. Mods that ADDS stuff generally won't cause much harm, but those who CHANGE stuff already present can cause issues. This is purely an conflict/compatibility issue.
Loremaster Dasmodeus  [developer] 4 Feb, 2020 @ 8:47am 
You'll have to choose which mod you want to use in that save, since they are not compatible-wise.
If you start a save with only the mods I refered earlier they will all work as expected.
Dorante 4 Feb, 2020 @ 1:49pm 
@Loremaster Dasmodeus
That explain why the vestal isn't affected by the changes. I'll try to fiddle around with the mod order and see what i can do cuz i don't really feel like dropping HED.
What about the inquisition (the enemies)? Are they gated behind an event, week or mission? Cuz i still have to meet them after 14 ingame weeks.
Dorante 4 Feb, 2020 @ 2:10pm 
Ok i tried to move the HED mod + addons/expansions below TotF and now i can see the vestal from your mod. It seems however that i lost a buff from HED hero expansion, however the buff in question was only a +10% healing skill for crusader, leper, flagellant and seraph (and 2 more modded classes but whatev) so it's not a big deal honestly.
Will wait a response for the enemies introduced by TotF.
Loremaster Dasmodeus  [developer] 4 Feb, 2020 @ 5:26pm 
Originally posted by Dorante:
@Loremaster Dasmodeus
That explain why the vestal isn't affected by the changes. I'll try to fiddle around with the mod order and see what i can do cuz i don't really feel like dropping HED.
What about the inquisition (the enemies)? Are they gated behind an event, week or mission? Cuz i still have to meet them after 14 ingame weeks.

As stated in the mod description you have to be in Champion dungeons with a light level of 80 or higher.

EDIT: YOU REALLY DON'T WANT TO GO UNPREPARED.
Last edited by Loremaster Dasmodeus; 4 Feb, 2020 @ 5:27pm
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