Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yup, Crusader's sounds were buggy after the recent 2.0 update, it will be a few days before we can finish re-adding them.
----------------------
As for the Crusader of The Flame is the same issue, but it actually needs custom sounds. Again it will take some days to reorganize all stuff.
EDIT: Sorry! This comment was meant for The Order of the Flame standalone mod.
Wait, 20/8 HP bar?
Could you share your save so I could reproduce this bug? I've never had this issue. Big mods like Moonlit Dungeon, Falconer and such may cause some crashes due to the size of data, but personally I've never had isues with the Voivode.
I'll try to reproduce the bug meanwhile and see what I can do about it.
Thanks for the feedback! I'll as much as possible to help solve the issues ASAP.
That may be a mod conflict or simply a base game bug. I've been using custom mouse icons, and whenever I run 5 or more apps heavy in memory use in the background which makes my RAM get used by around 80% the game may sometimes "Phaseout" for a second causing this glitch. The issue isn't with the mod its with either Steam or the game optimization. There are reports that says it happened with only the vanilla game too. Interesting, I'll try to reproduce the bug just in case. Thanks for the feedback!
Here's the list as requested:
Stack it or go home: Hoarding version
Sanitarium++
Better memories drop
Blueprints
Space Marine Class mod
Guardsman class mod
A time to rest CoM addon
A time to rest
Simply better tavern
Sunward Isles
Inventory expansion more trinkets
Inventory expansion
Bosses only endless quest
Boss rush
Ruler Class mod
Tonics and needles
Divinity class mod
Marvin Seo mods: shared assets
Hard earned districts o'nightmare patch
HED CoM patch
HED Dungeon Master's Altars
HED hero expansion
HED
TofT seraph patch
Marvin seo's CoM trinkets
Marvin seo's CC trinkets
Marvin seo's seraph class
TotF cursor
TotF Religious only (not working tho)
TotF main (not fully working)
Heirloom to gold CoM
Heirloom and gold exchange
increased virtues rates
Better shrieker trinkets
Faster Resolve gain
Level restriction removal
Revive dead
No invitation required
No stress in courtyard hallways
Curio hints
No negative quirk on quest success
No stress on pass
Abundant loot
Quirky dungeon
Fire Emblem crits
Champion quirks
Old map chest
Faster scouting
Fanatic Hero
Virulent add-on roaming thing
Virulent add-on roaming fanatic
CC virulent overhaul
Place ToTF above all and the patches+ religious only above it.
"Compatibility
Fully compatible with all hero mods and mods that edit vanilla heroes.
Not compatible with any mods that edit:
districts_districts.json
(\DarkestDungeon\dlc\580100_crimson_court\features\districts\campaign\town\districts\)
districts_districts.json
(\DarkestDungeon\dlc\580100_crimson_court\features\districts\modes\bloodmoon\campaign\town\districts\)
districts_districts.json
(\DarkestDungeon\dlc\580100_crimson_court\features\districts\modes\new_game_plus\campaign\town\districts\)
districts_districts.json
(\DarkestDungeon\dlc\580100_crimson_court\features\districts\modes\radiant\campaign\town\districts\)
abomination.info.darkest
(\DarkestDungeon\heroes\abomination\)
occultist.info.darkest
(\DarkestDungeon\heroes\occultist\)
vestal.info.darkest
(\DarkestDungeon\heroes\vestal\)"
If you start a save with only the mods I refered earlier they will all work as expected.
That explain why the vestal isn't affected by the changes. I'll try to fiddle around with the mod order and see what i can do cuz i don't really feel like dropping HED.
What about the inquisition (the enemies)? Are they gated behind an event, week or mission? Cuz i still have to meet them after 14 ingame weeks.
Will wait a response for the enemies introduced by TotF.
As stated in the mod description you have to be in Champion dungeons with a light level of 80 or higher.
EDIT: YOU REALLY DON'T WANT TO GO UNPREPARED.