Darkest Dungeon®

Darkest Dungeon®

Treasures of The Flame
128 Comments
Slackboy101 15 Apr, 2023 @ 6:14pm 
Uh... You alright?
olive arrows 21 Jun, 2021 @ 2:18pm 
Oh no! I had the Order of the Flame mod! And poof! Gone!

What happened?

PS: Love your mods
Loremaster Dasmodeus  [author] 13 Jun, 2021 @ 12:42pm 
HI Deon ☣!
I have been out due to health problems, but I am slowly returning this month.

We have plans for a new mod, more simple than TOTF, but more straightfoward. Trinkets will be more focused on one thing and not have a ton of stats, enemies will be more "handable" and we will balance properly the heroes buffs and abilities. I can't promise anything next month, but I am pretty sure August/September we will be ablle to deploy something on the radar!

Thanks for the amazing support, I LOVE YOU ALL! :steamhappy:
Deon ☣ 11 Jun, 2021 @ 10:49pm 
hi Loremaster! Is there a chance to see a "fixed" version with the extremely strong heals fixed, or are you not interested? I have corrected it for myself, but I was curious if you are willing to look into this. Otherwise, thank you for looking after this amazing mod for such a long time!
Loremaster Dasmodeus  [author] 5 Jun, 2021 @ 8:53pm 
@bartoszlancut
Yes, until december all mods in TOTF collection will be updated.
thebarth 2 Jun, 2021 @ 10:51pm 
Is there hope for version with only the new enemies?
Ultra4kill 27 May, 2021 @ 10:32pm 
what is Dasmodeus's gift quirk?
Deon ☣ 15 Nov, 2020 @ 12:47pm 
Another comment is about Divine Comfort. 3-3 heal on lvl 1 + 1 hp healed (80% chance) + buff heal makes it the best heal in the game.

On lvl 3-5 my vestal heals the whole party for 16+ HP in 1 turn, making it the only viable healing class.

What I would recommend is to either drop or greatly reduce the chance of secondary heal, and also decrease the healing buff. Putting healing buff on Divine Grace instead will make for an interesting decision to switch from party heal to single heal to increase healing, otherwise Divine Comfort is the only skill the hero needs :).
Deon ☣ 14 Nov, 2020 @ 3:34pm 
I am pretty sure it comes from this effect:

effect: .name "Totf Sunlight 3" .target "target" .curio_result_type "positive" .chance 100% .heal_percent 0.50 .on_hit true .on_miss false .queue true
Deon ☣ 14 Nov, 2020 @ 3:31pm 
Hello @Loremaster Dasmodeus.

I come back to remind that Bulwark of Faith still heals for 50% of HP... Did you forget my report or do you plan to keep it like this? :)
Knallion 6 Aug, 2020 @ 12:13pm 
Ah gotcha! didn't notice that changing before, thankyou very much!
Loremaster Dasmodeus  [author] 6 Aug, 2020 @ 10:20am 
The PROT values are what changes. PROT will reduce incoming DMG, rather than having more HP you will receive less DMG.
Knallion 6 Aug, 2020 @ 9:17am 
Sorry if this has been answered already, but my Crusader armor doesn't seem to get upgraded, it stays at Dodge: 0 and Health : 40 despite having it leveled 4 times now
Loremaster Dasmodeus  [author] 31 May, 2020 @ 2:39pm 
@Smoky Aura
you are welcome!
Galexia Sama 29 May, 2020 @ 2:23pm 
Yep, everything seems to be good now! Thanks a bunch @Loremaster Dasmodeus
Loremaster Dasmodeus  [author] 27 May, 2020 @ 11:36pm 
Try it now @Smoky Aura
Galexia Sama 27 May, 2020 @ 10:28am 
@Loremaster Dasmodeus
It's only the Treasures of the Flame one that I'm using. Since I couldn't add the Mini-Bosses from the other mod into it, I've only used the Treasures of the Flame mod. And, every time I tried going into a hamlet Boss or even finding the roaming ones in like, the Courtyard or even the Main stages, they seem to say that they can't Spawn the entities or something of that nature. And like I said, I had started a fresh game with JUST Tresures of the Flame so, it's none of my mods that I have right now that are making it glitch/bug out. (Sorry for rambling, like to make sure all details are given aa)
Loremaster Dasmodeus  [author] 27 May, 2020 @ 6:13am 
@Smoky Aura
Which mini-bosses mod are you using?
Galexia Sama 24 May, 2020 @ 3:11pm 
Don't know if anyone else is having this issue but, I have a playthrough with JUST the ToTF and the Hamlet Mini-Bosses don't seem to work properly. They spawn no enemies throughout the mini Dungeon. Don't know if there's something I'm doing wrong but, it's just kinda weird is all
♣ ternera con fritas ♣ 21 Apr, 2020 @ 2:57pm 
@loremasterdasmodeus also, why do reynauld & dismas start with all 7 skills equiped?, other crussaders keep the 4 equipable skills,¿isnt this suposed to happen?
♣ ternera con fritas ♣ 21 Apr, 2020 @ 2:50pm 
is there anyway to know what the quirks actually do?, i mean, what stats do they change pls
Loremaster Dasmodeus  [author] 11 Apr, 2020 @ 11:21pm 
@Deon
Much Thanks!!!
Deon ☣ 11 Apr, 2020 @ 8:08pm 
Thank you. I purposely do not use that ability even though it looks nice. If it was 10%+ (with upgrades) it would make more sense. The mod is amazing otherwise.
Loremaster Dasmodeus  [author] 11 Apr, 2020 @ 7:04pm 
@Deon
I'll have to take a look, surely isn't supposed to heal 50% of max HP.
Deon ☣ 11 Apr, 2020 @ 12:59pm 
Hello, my crusaders start with Light of the Flame ability which heals 50% of max HP. With this ability they never run out of health and it seems to be the strongest healing ability in the game. Is it a load order issue, or a balance decision in your mod?
Loremaster Dasmodeus  [author] 3 Apr, 2020 @ 4:29pm 
>>>@CardB23 (Harvester)
OH! thank you for the kind comment! I can only bow to you all for your great support!
Seeing people enjoy the mod is very good! Thank you, thank you!!!
CardB23 (Harvester) 3 Apr, 2020 @ 1:21pm 
Happy Mod Appreciation Day! Thank you so much for all the hard work you do for the community
<3
Loremaster Dasmodeus  [author] 11 Mar, 2020 @ 9:54am 
>>Jim Bigbus
Vestal had a little issue with healing, which I corrected.
For crusader, you just need to de-select the overflowing skills, which were remnants of an earlier version of the Crusader. The "modes" were removed due to the nearby release of the Saint Class, which will fill the additions.
Two-Times Pimpy 11 Mar, 2020 @ 8:05am 
Came back to DD for the first time in a month or two and suddenly my treasures of the flame run in week 62 is a bit messed up. The crusaders skills arent working correctly and the skill UI is overflowing into the inventory. I tried reinstalling the mod and verifying the game (which did get a few files missing) but it hasnt changed anything. Even tried starting several new games both with my normal mod list and also with only Treasures of the flame, and no matter what the crusader skills stay broken even after the tutorial and for as many weeks as i let it go. Also i think the vestal party heal is broken as well? unless i dont quite understand how its meant to work with this but in my week 62 run any time i use it it goes off like 4 times and full heals everybody every time even from deaths door.
Loremaster Dasmodeus  [author] 10 Feb, 2020 @ 12:42pm 
@DireWarBear
We are having a issue with the latest Quest added, which we are working to fix ASAP. In due time we recoomend avoiding the Hamlet quest named Zealous Banners, up to weekend until further notice. If you can share more info like screenshots in Feedback thread I would be immensely thankful!
DireWarBear 10 Feb, 2020 @ 8:44am 
Even by itself with a new game or existing game it causes a crash to desktop on loading the hamlet
DireWarBear 10 Feb, 2020 @ 8:39am 
Love this mod it's great but I the new update is causing my game to crash when loading
Dorante 4 Feb, 2020 @ 7:13am 
Done
Loremaster Dasmodeus  [author] 4 Feb, 2020 @ 6:27am 
Hummm.
Something is wrong then. Could you provide me with your mod list in Feedback? It would help to sort out the issue.
Dorante 4 Feb, 2020 @ 4:06am 
Already triple checked, i don't think i have anything affecting vestal.info.darkest in my mod list.
And yeah i know religious only does not affect DLC/Modded classes, i'm talking about non modded ones, like the occultist or the abomination. I still get those in the stagecoach.
Loremaster Dasmodeus  [author] 4 Feb, 2020 @ 3:52am 
Any mod that alters vestal.info.darkest will mess up with this mod, there is no work around that.
For religious only it does not affect DLC or MODDED classes as stated in the mod page. In my current test save I have ToTF 2.0, Seraph Patch, Seraph, Dragonslayer Knight, My unreleased Flagellant Patch, My Unreleased Saint Class mod and Religious-Only mod. It all works as expected. Maybe double checking your load order and noting which mods may be conflicting could help sort out the issues.
Dorante 4 Feb, 2020 @ 3:35am 
Nope, not working. Does the mods order matter? Cuz i have this mod as below the other addons (religious only and seraph patch, btw religious only isn't working 100% i keep receiving non-religious characters in the stagecoach)
Loremaster Dasmodeus  [author] 4 Feb, 2020 @ 3:24am 
for me works perfectly. You'll have to unsub and sub again.
messing with workshop mods other than original files many times can go wrong.
Dorante 3 Feb, 2020 @ 3:38pm 
Isn't it an automatic update? I listed my mods from most recent updated to last and this one is top of the list but the update was 20 minutes ago.
Also, not working.
Loremaster Dasmodeus  [author] 3 Feb, 2020 @ 3:26pm 
Update the mod and take a look unto vestals heal now.
Dorante 3 Feb, 2020 @ 3:23pm 
Nope, still not working.
Also is it normal that is still haven't met the enemy inquisition even after 14 (in game) weeks?
Loremaster Dasmodeus  [author] 3 Feb, 2020 @ 3:11pm 
delete modfiles.txt file
refresh
Dorante 3 Feb, 2020 @ 5:42am 
EDIT 4:
Sorry i'm an idiot
I looked into the config files and went back in game to check the vestal. Nothing is applying. I tried adding a test regen effect to gods comfort just to make sure and it isn't applying either. I don't think i have anything affecting vestal.info. How can i fix this?
Dorante 3 Feb, 2020 @ 5:24am 
EDIT 3:
I need to stop this xD
If possible i suggest to add some regen effect on vestal healing, maybe tie it to some conditions, like if the target has 25% hp or less or torchlevel is higher than 75
Dorante 3 Feb, 2020 @ 5:17am 
EDIT 2:
The thing about other classes spawning was meant for the religious-only addon for this mod, i wrote it in the wronge steam page sorry
Dorante 3 Feb, 2020 @ 5:15am 
EDIT:
Nevermind that stuff about "Stack it or go home", i went in the config files for the "Lost relic" and changed it myself to 99 (yes i'm greedy xD)
Loremaster Dasmodeus  [author] 3 Feb, 2020 @ 5:11am 
BTW
Supplies stacks are affected by the Crusader and Vestal, like torches and holy water. Similar to the Antiquarian extra gold stacking but with supplies.
Loremaster Dasmodeus  [author] 3 Feb, 2020 @ 5:06am 
Hey @Dorante
1) I have yet to find a way to fix the UI overflow in the Tutorial. But I am doing what I can to fix it. Thanks for the feedback anyway!
2) I've made minor changes to Vestal, like applying the faction bonuses and piercing armor bonus. Overall her skills are the same. I have a few changes made to her for the next update(Yeah, there is indeed more!)
3) All classes spawn normally.

About the Lost Relic:
I'll take a look and see what can be done. We can always throw out a patch anyway!

Thanks for the feedback, it means a lot for me! Good Gaming!!! :yawp:
Dorante 3 Feb, 2020 @ 3:10am 
Started a new game with this mod and noticed a few things:
1) Crusader's skill overflowing in the GUI in old road (but you alredy knew it)
2) Vestal skills are still the same
3) Found an occultist in the stagecoach
Will let you know if i find more stuff.
Also quick question, i saw that there's a new item called lost relic, is there a chance you can talk it out with the author of "Stack it or go home" so they are affected by that mod too?
Loremaster Dasmodeus  [author] 23 Dec, 2019 @ 8:19pm 
No problem! Good gaming!