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What happened?
PS: Love your mods
I have been out due to health problems, but I am slowly returning this month.
We have plans for a new mod, more simple than TOTF, but more straightfoward. Trinkets will be more focused on one thing and not have a ton of stats, enemies will be more "handable" and we will balance properly the heroes buffs and abilities. I can't promise anything next month, but I am pretty sure August/September we will be ablle to deploy something on the radar!
Thanks for the amazing support, I LOVE YOU ALL!
Yes, until december all mods in TOTF collection will be updated.
On lvl 3-5 my vestal heals the whole party for 16+ HP in 1 turn, making it the only viable healing class.
What I would recommend is to either drop or greatly reduce the chance of secondary heal, and also decrease the healing buff. Putting healing buff on Divine Grace instead will make for an interesting decision to switch from party heal to single heal to increase healing, otherwise Divine Comfort is the only skill the hero needs :).
effect: .name "Totf Sunlight 3" .target "target" .curio_result_type "positive" .chance 100% .heal_percent 0.50 .on_hit true .on_miss false .queue true
I come back to remind that Bulwark of Faith still heals for 50% of HP... Did you forget my report or do you plan to keep it like this? :)
you are welcome!
It's only the Treasures of the Flame one that I'm using. Since I couldn't add the Mini-Bosses from the other mod into it, I've only used the Treasures of the Flame mod. And, every time I tried going into a hamlet Boss or even finding the roaming ones in like, the Courtyard or even the Main stages, they seem to say that they can't Spawn the entities or something of that nature. And like I said, I had started a fresh game with JUST Tresures of the Flame so, it's none of my mods that I have right now that are making it glitch/bug out. (Sorry for rambling, like to make sure all details are given aa)
Which mini-bosses mod are you using?
Much Thanks!!!
I'll have to take a look, surely isn't supposed to heal 50% of max HP.
OH! thank you for the kind comment! I can only bow to you all for your great support!
Seeing people enjoy the mod is very good! Thank you, thank you!!!
<3
Vestal had a little issue with healing, which I corrected.
For crusader, you just need to de-select the overflowing skills, which were remnants of an earlier version of the Crusader. The "modes" were removed due to the nearby release of the Saint Class, which will fill the additions.
We are having a issue with the latest Quest added, which we are working to fix ASAP. In due time we recoomend avoiding the Hamlet quest named Zealous Banners, up to weekend until further notice. If you can share more info like screenshots in Feedback thread I would be immensely thankful!
Something is wrong then. Could you provide me with your mod list in Feedback? It would help to sort out the issue.
And yeah i know religious only does not affect DLC/Modded classes, i'm talking about non modded ones, like the occultist or the abomination. I still get those in the stagecoach.
For religious only it does not affect DLC or MODDED classes as stated in the mod page. In my current test save I have ToTF 2.0, Seraph Patch, Seraph, Dragonslayer Knight, My unreleased Flagellant Patch, My Unreleased Saint Class mod and Religious-Only mod. It all works as expected. Maybe double checking your load order and noting which mods may be conflicting could help sort out the issues.
messing with workshop mods other than original files many times can go wrong.
Also, not working.
Also is it normal that is still haven't met the enemy inquisition even after 14 (in game) weeks?
refresh
Sorry i'm an idiot
I looked into the config files and went back in game to check the vestal. Nothing is applying. I tried adding a test regen effect to gods comfort just to make sure and it isn't applying either. I don't think i have anything affecting vestal.info. How can i fix this?
I need to stop this xD
If possible i suggest to add some regen effect on vestal healing, maybe tie it to some conditions, like if the target has 25% hp or less or torchlevel is higher than 75
The thing about other classes spawning was meant for the religious-only addon for this mod, i wrote it in the wronge steam page sorry
Nevermind that stuff about "Stack it or go home", i went in the config files for the "Lost relic" and changed it myself to 99 (yes i'm greedy xD)
Supplies stacks are affected by the Crusader and Vestal, like torches and holy water. Similar to the Antiquarian extra gold stacking but with supplies.
1) I have yet to find a way to fix the UI overflow in the Tutorial. But I am doing what I can to fix it. Thanks for the feedback anyway!
2) I've made minor changes to Vestal, like applying the faction bonuses and piercing armor bonus. Overall her skills are the same. I have a few changes made to her for the next update(Yeah, there is indeed more!)
3) All classes spawn normally.
About the Lost Relic:
I'll take a look and see what can be done. We can always throw out a patch anyway!
Thanks for the feedback, it means a lot for me! Good Gaming!!!
1) Crusader's skill overflowing in the GUI in old road (but you alredy knew it)
2) Vestal skills are still the same
3) Found an occultist in the stagecoach
Will let you know if i find more stuff.
Also quick question, i saw that there's a new item called lost relic, is there a chance you can talk it out with the author of "Stack it or go home" so they are affected by that mod too?