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Greetings @Zaravan!
Indeed, as I received Feedback on discord, The Rebalacing of the Trinkets is being implemented slowly, we will keep the theme but we will vary the debuffs. The DODGE debuff is a common shared debuff these trinkets have, as part of their lore.
In the near updates to come we will make a exclusive rarity for trinkets of ToTF.
Thanks for the support! Best regards!
Crusasder usually seen as (dps/Stress healing/off hand tank)
Bulwark of Faith
is suppose to be a tank ability (make you more tanky, sure stress heal is fine he can then stress tank, but he needs a prot buff too for 3 turns with it. or inspire is just better period.)
Battle Heal
The curing is a GREAT idea, and makes it more worthwhile
Zealous Accusation
Stress heal on self on it is a nice touch and feels like a good direction.
Inspiring Cry
feels nice with a little heal and a strong stress heal, so thats the direction I see it working well as. Cant have it nearly healing the same hp as a skill dedicated to only hp healing.
Vestal usually seen as (main game hp healer/Utility supporter)
Mace Bash,
with a Back 2 effect is actually a nice touch in thought, tho it limits damage output for those who want to do the postion 2 vestal healing stuff (vanilla item boost) or even pos 1 stuff if you dare. Her front line shouldnt be super good but this limits her damage output if there as it moves her out of it.
I like this change but I am not sure others will.
Divine Grace
Should be the best single target heal in the game, but one of the vestals weak points was suppose to be her no being able to cure bleeds or blights (or at least not both)
So maybe a Hp buff to its healing a bit instead, or a buff of prot/dodge for at least 3 turns to help offset possible damage (not garunteed to stop damage if not attacked you know)
So she need to keep that weakness of not curing and stay top dog at healing.
Divine Comfort (strikes me as a soothing skill but no stress heals?)
this ability is nice to keep a party up and going in a aoe way but getting a healing buff to targets isnt really a enough of a boost for the name/use.
Having it heal 1 stress at rank 1 and at rank 3 and 5 it goes up by one more each time then.
for a total of a -3 stress is a fair option.
I have run two classes and a change to the Hound master cry havoc that aoe stress heal and a stress heal of 3 at 100% isnt going to stop the stress build up, it just slows down the gains overall. So this change would be fine.
(Single target stress healing is usually better than Aoe stress heal like...Jester, due to spike hits of stress on your heros.)
Everything else on the class changes seem fine, if there are any.
Thats a very construtive and considerative feedback that will greatly benefit this Mod on its development, I am thankful for your time and care pointing out its flaws/akward points and for the consideration of pointing out well thought and clear solutions. I will also ask you to keep an eye to February's End/ Beginning of March Phase 3 of the Luminous Update which will bring 2 new Trinkets and renewed effects for a few existing trinkets, as well as a new way to obtain them.
Thanks again for your support! Best regards!
I like the idea of a back part to mace bash, tho back 1 makes more sense then back 2, now that I think about it. but I have my own thoughts as to why on that.
I just wanted to give my input, and help create with this neat idea.
EDIT:
Back 1 was implemented on test version. It will come with the Phase 3 of the Luminous Update.
This mod will have a very profound change! The Trinkets added will be transformed to the Legendary Artifact rarity so the chance of losing any Crystalline Trinket is almost garanteed! I'll be adding a patch to briefly add those trinkets to the Nomad Wagon with a cost of 20 Gold for those already subscribed in ToTF, so you don't need to grind again in older saves. Any issue please contact me.
Big Thanks for all of your support!!! Cheers!!!
Other than that, the mod is quite nice.
(But seriously, please nerf the enemy lepers, they I have had to back out of boss fight missions multiple times because I get one in the first hallway and it instantly kills someone)
Noted!
Myself I've found some missfortune with the Servant of The Flame.
His Base DMG will be lowered since his main function is to Debuff the party, a little mistake on my part. I am glad you are enjoying the mod, thanks for the feedback!!!
Actually it already has.