Asenna Steam						
					
				
				
									kirjaudu sisään
											 | 
						kieli
						
																																					简体中文 (yksinkertaistettu kiina)
																													繁體中文 (perinteinen kiina)
																													日本語 (japani)
																													한국어 (korea)
																													ไทย (thai)
																													български (bulgaria)
																													Čeština (tšekki)
																													Dansk (tanska)
																													Deutsch (saksa)
																													English (englanti)
																													Español – España (espanja – Espanja)
																													Español – Latinoamérica (espanja – Lat. Am.)
																													Ελληνικά (kreikka)
																													Français (ranska)
																													Italiano (italia)
																													Bahasa Indonesia (indonesia)
																													Magyar (unkari)
																													Nederlands (hollanti)
																													Norsk (norja)
																													Polski (puola)
																													Português (portugali – Portugali)
																													Português – Brasil (portugali – Brasilia)
																													Română (romania)
																													Русский (venäjä)
																																							Svenska (ruotsi)
																													Türkçe (turkki)
																													Tiếng Việt (vietnam)
																													Українська (ukraina)
																									Ilmoita käännösongelmasta
							
						
 
											 
													

 4
 4								 
					




 Ilmoita tämä viesti
 Ilmoita tämä viesti


I'm very surprised by this one:
"buildable cities/castles are also something I want to look at."
You mean creating new centers which did not previously exist?! Didn't think that would be even possible in the engine. But I guess you've already pulled off a few things I didn't think were possible, so I shouldn't be surprised.
Anyway, when you do this, you may also want to revisit the economic value of cities. Right now owning a walled center is a net gold negative due to garrison costs. It would be a shame if this feature was not used because there wasn't really a point for building a new city. Or maybe the benefit can be non-monetary.
This idea also makes me wonder something related: if it's possible to change maps associated with a city during the game, would it be easy/cool to let the player build Roman-style replacement citadels in northern cities and castles to replace the dark, dank, wooden interiors there with ones from cities of the Mediterranean?
"Or maybe the benefit can be non-monetary." - main goal I thought at first place is something like "prestige". I mean you can also build statues of you everywhere, which are pretty useless :D