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I booted up a new save game with the Gods mod and used divine healing and create relic with no issue. I then enabled my mod and repeated the same process. The only hiccup I had was that since both mods add traits adding my mod mid-save caused the God trait to change to God of Death. Once I re-added the God trait back everything worked. These mods are indeed compatible but I would recommend against adding either of them to the other in the middle of a save since the traits get scrambled up. This is natural and is an inherit problem with the way traits are handled with CK2.
My suggestion would be to finish the God save up and when you start a new save enable both mods. OR, if you are a console user just make sure you add the correct traits back to characters if it gets scrambled up.
Thanks and sorry for the hassle!
Oh any thoughts on the vault suggestion i had?
Tibs
If you are trying to give people the option to get magic users as commanders, could this be done as a descision? Perhaps it can be made to function like the old Raise Tribal army. So that the hired mage commander goes away after your war.