Crusader Kings II

Crusader Kings II

Mages And Magical Potential [Update]
102 Comments
Imp2312 7 Jan @ 2:15pm 
Please, make your mod for CK3. It's gonna be the best magic mode.
miztee10 20 Apr, 2024 @ 7:44am 
Can I get a direct download.
Velar  [author] 19 May, 2023 @ 12:00pm 
Because a player has reason, AI has random probabilities which are a pain in the a to configure in a realistic way. I didn't have interest in spending my time to program it further as the mod worked perfectly for my wants/needs.

Anyone is welcome to continue this mod if you want to add that stuff go for it!
lidku716 16 May, 2023 @ 4:52pm 
Why doesn't the AI use targeted decisions like the player?
Braskan, the Void's Tear 13 Jun, 2021 @ 5:53pm 
Are you no longer working on this?
Velar  [author] 25 Jul, 2020 @ 9:05am 
Its at a 1 in 100 chance, so same as "fair, quick, or strong. You can make it lower if you like by changing the trait's birth field. The lower the more rare. Example,

basemage = {
birth = 100

1% is the current rate, you can set that to 50, which would be a 0.5% chance same as genius trait.
Or you can do 5 and make it 0.05%, etc. I think 1% was a sweet spot for my playthroughs but everyone is different.
Eagle 11 25 Jul, 2020 @ 8:44am 
on a shattered world start, at the begin of game those supposed to be rare traits got spammed across generated characters, once they die out however they become very uncommon as it should be.
lanypop 19 Jul, 2020 @ 9:32pm 
anyway to manually download it cuz steam being a piece of shiz rn
G_bulnori 29 Apr, 2020 @ 9:56pm 
nice mod
Velar  [author] 25 Feb, 2020 @ 1:55pm 
The timer needs to trigger I believe, so you need to start before the date. Its been awhile since I tried though. You can edit the text file and set it to a future date in your current timeline. Just edit the mage_kl_artifact_spawns.txt file.
Tibus 21 Feb, 2020 @ 9:20am 
Hi V elaryon so i would need to start a game in late game time for them to spawn after 800 Ad or will they start to spawn once that time has pasted?
Velar  [author] 21 Feb, 2020 @ 8:00am 
No sir, I would have announced a change like that. Its most likely your start date.

#magekl_artifact_spawns.txt
spawn_date = 800.1.1

This may need to be changed to whatever start date range you are playing on. Not sure what the official version is on but pretty certain its 800.
Tibus 20 Feb, 2020 @ 9:56pm 
Hi Velaryon, Have you taken out the magical artifacts from the mod. The trait is there but the artifacts are not?
Velar  [author] 8 Feb, 2020 @ 1:34pm 
Whats a Magey Mage do?
Aven Oul 7 Feb, 2020 @ 2:30pm 
everytime i see a combat mage i always wish there could be a Magey Mage
plutonianempire 26 Jan, 2020 @ 2:27am 
Yea a Direct Download would be appreciated here as well. Steam is being dumb for me also
Sikhi Jedi 3 Dec, 2019 @ 4:06pm 
can i get a direct download, steam is being dumb
MK Black 27 Oct, 2019 @ 7:55pm 
Glad to see this is still around. Fantastic mod!
Velar  [author] 20 Oct, 2019 @ 6:10pm 
UPDATED: Fixed the descriptor error that the new game update caused. Everything appears to be working.
Patch Notes:
-French translations created by Zhukov.
-Healing Mage can remove diseases from family, friends, and lovers.
-Rebirth chain was created but I lost interested mid-way through. The events are in the files if anyone is interested in picking that up.
-Further tweaked existing code to clean things up a bit.
-Court positions for Court Mage and Court Healing Mage (Nothing major just an honorary title right now)

-If you want to play around with rebirth you can fire off "event mageflv2.1" It will set your age to 1 and give you special traits. (This is just for fun since I don't have a non-console event system setup for this yet)
donschmiddy 16 Sep, 2019 @ 10:53am 
Huh i noticed something interesting, the mage bloodline (trait icon, the red one) only spawns on trueborn children, meaning that even if you don't uncover your cheating wife you can see with a glance who your children are.
Helixyos 9 Aug, 2019 @ 7:53am 
it's sad but because of the mechanics of Elder kings, it is not possible to have the bloodline.
Star¤Dagger 7 Jul, 2019 @ 1:10pm 
End of the month, NO! I'll give you until the 15th. You have to focus, Gaming/Modding first and then other things in life!
This is the only way that you will become a Rich gamer and have your own youtube show, you might even be able to sell your bath water!!
Velar  [author] 7 Jul, 2019 @ 10:09am 
@StarDagger Nice! I am glad to hear it. This made doesn't make any changes to game files, so it should in theory work with any mod/total conversion.
Star¤Dagger 5 Jul, 2019 @ 4:12pm 
The HIP forums have this mod as compatible, the magic must be strong indeed!
Velar  [author] 2 Jul, 2019 @ 6:10pm 
I had a slight itch to mod a bit and I finished a few of the updates I mentioned before. I just need to play test the changes some before I release an update. I am also taking a look at recommendations to see if there is anything that I can add without substantial amounts of work. The update will not effect save games, my main goal when updating mods if to ensure that they do not cause any save game issues, of course I can't promise anything but its always on my mind.
Velar  [author] 2 Jul, 2019 @ 4:32pm 
You can console all of them if you want to, its only automated for one though. No buggy-ness will arise from using more than one. I play through with multiples quite often.
vane 1 Jul, 2019 @ 6:13pm 
can you only do one skill line? I was just going to console command it in, will it buggy?
Helixyos 18 Jun, 2019 @ 1:09am 
Sorry,it's okay if you paste dependencies = { "Elder Kings" }.
Helixyos 16 Jun, 2019 @ 1:36pm 
It seems that your mod don't work with the mod elder kings.
Helixyos 7 Jun, 2019 @ 2:30am 
Ok thanks you and don't worry. It's just a game (but a good game)^^.
Velar  [author] 6 Jun, 2019 @ 4:49pm 
Helix, there was, however, I started a new internship and I've recently all but lost my interest in modding CK:2. So as of right now, there are no updates planned. I have recently tested this with the latest versions though and everything functions.
Helixyos 6 Jun, 2019 @ 12:34am 
Is there an update planned in the coming months?
Velar  [author] 28 May, 2019 @ 3:37pm 
See detailed information for the requirements, everything is listed there.
Troubles The Cat 27 May, 2019 @ 9:49pm 
I have archon but there is no option for prisoners? :(
Helixyos 27 May, 2019 @ 10:46am 
With 30 or more on learning you become an archon(but only if you are a mage).
Troubles The Cat 26 May, 2019 @ 6:40pm 
How do you get archon?
Armilus 23 May, 2019 @ 12:30pm 
Is there German Localisation?
If not, I could help.
Helixyos 21 May, 2019 @ 8:58pm 
And with the archon of combat you can steal the health of your prisoners.So if you use this many times you can have a very long life.
Troubles The Cat 17 May, 2019 @ 10:55am 
I would, but I don't like the downsides to it :P
Velar  [author] 17 May, 2019 @ 5:20am 
No, healing mages can live longer because of a slight health boost but nothing will make you immortal. If you want that just use the existing immortal trait.
Troubles The Cat 16 May, 2019 @ 9:49pm 
Is there anything in this that can make you immortal?
Velar  [author] 12 May, 2019 @ 8:21pm 
See PINNED: Detailed Information
Mugi 12 May, 2019 @ 8:18am 
So how do you... actually become a mage? I don't really see how you get the training, is it random or tied to a building?
Shedzyala 30 Apr, 2019 @ 2:31am 
If you have the time a download link at Paradox forums would be nice. I just mentioned dropbox, because I've seen it at other mods here. Thank you! :-)
Velar  [author] 29 Apr, 2019 @ 3:41pm 
Shedzyala, as per Paradox's mod policy there is no direct download link for this or any of my mods. If I have time after finals I could possibly upload it to Paradox's forums, I can't make any promises right now though.
Shedzyala 29 Apr, 2019 @ 5:55am 
Is it possible to have a download link to dropbox oder something else? Like some others I have problems with ck2-mods in the steam workshop :-(
thesnowfox84 24 Apr, 2019 @ 8:19pm 
Nice looking mod I'll keep this in mind when I try out the elder scrolls mod :solitude:
Velar  [author] 12 Apr, 2019 @ 9:13pm 
This mod makes no references or changes to cultures or anything that would cause issues with cultures.
donschmiddy 12 Apr, 2019 @ 2:18am 
I have a question, does this mod, in any way shape or form fuck with roman culture? Because i have a current hellenic playthrough in which none of the roman stuff works and i have tried everything (yes province culture is roman, my culture is roman, i have created the byzantine empire (not yet restored rome) and for the life of me i can't build any cultural stuff or use the retinue...
Velar  [author] 10 Apr, 2019 @ 8:14am 
Other than mage potential those events are not related to this mod, sounds like vanilla CK2 at work. haha But 10/10 would read about again.