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- 75 % Fall damage
- 50 % Knockback (similiar to the Mantreads)
+25% Self-Inflicted-Rocket Resistance
Iunno seems like that would be fair to me.
-100% fall damage
-50% knockback
+20% speed in air while rocketjumping
- no fall damage
basically drastically increases your ability to fly in the air through rocket jumping, with no downsides except that you lose your shotgun (it is in slot 2)
The thing is, that Rocket Jumping will be totally different when you equip that weapon. That means that you've to "relearn" Rocket-Jumping. When you try to Rocket-Jump on a Server with Custom Gravity or with a higher Rocket Jump Knockback, many Standard Jumps (like Pogo's, Wall-Jumps etc.) won't function the way they did before.
But that's just me.
When you're not able to rocket jump, where's the point in getting no knockback?
To outlaw a Trolldier to Jump those Jumps, is like outlawing a Heavy too shoot Bullets.
Stupid. ;-)
+25% Rocket Jump Height
-25% Falling Speed
+25% Damage knockbeack (when YOU get hit)
-15% Health
Is this good?