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the only thing you could improve in my opinion is not to allow walls!
keep up the good work...
I like the map design and early game was a decent challenge.
However, once my economy starting to get going you kind of fell into the motion of adding a new turret/sniper tower every so often until nothing would reach the center of the map.
As for suggestions:
1. The paths the zombies take could be covered in resources stone/metal/gold to stop building on them ( The section of pathway in the Command Centers build zone is enough to put 2 double walls which is plenty for a last defense line).
2. Lack of spitter zombies. I can see how spitters might negatively impact a TD map if they can destroy towers from range. If there's a way to put a few (dozens not hundreds) in later waves, just to keep things interesting and make you more wary of whats coming, that would be good.
3. Lack of slow zombies. You could try adding a constant stream of slow zombies after a certain amount of time (towards end game) that way you would have to manage/upgrade your defenses more as they deal with sheer numbers as well as the waves of special zombies.
Thats all i got for now. Again, great map.
Keep it up.
First of all the map so far is great there dont need to be any changes for the first 50 days in my opinion.
After that though...hmm. Please make it till day 100. Also please make the waves more difficult, not by adding in more behemoths (im personaly not a huge fan of them, they get stuck often, their weird way of hitting things often bugs out things and since you cant choose which target you wanna shoot with your turrets it will sometimes be a single behemoth between a bunch of fatties. while the turret shoots the fatties the behemoth destroys everything, then maybe one turret focuses him, then the turret goes down, then the behemoth advances and restores HP and so on and youc ant do anything about it) but by adding in bigger waves of fatties/walkers and give them 2-3 pathing options so they dont just all clump up in the middle of one path and actually use the entire landmass to move forward. I have seen a couple of comments which were suggesting of unlocking more land/area. Now im all for that but only in little masses to give enough space to build some worl wonders and stuff like that. I think the normal missions in this game always give you a struggle of landmass/area you can build on so you have to chose carefully and wisely where and what you want to build on the given space. I found the same struggle on your map and i think it is a good addition to your map and adds an extra layer of difficulty on there.
Anyways im sure you know what to do :) given that the map is verry fun to play so far ^^
First of all, the time and the size of the waves was good!
The space to build the town was good too, maybe a little larger on next update.
The distribution and organization of the hall of the zombies until Command Center was very nice and clean, this is good!
I agree with the comment above that will be nice to have a constant slow wave comming before some level.
I fell myself safe (safe but not out of danger!) just after day 22 that i had built a good part of the resourses of the town.
Anyway, i liked your map, and i hope that have more versions with different factor and number of days.
When the day 50th was comming i was waiting a huge wave to destroy everything and lost the game and the game just finished... i want more waves, it will be nice 75 days or more to put more and more executioners and snipers .
Ty.
You probably want to reduce amount of avaible oil, wood and farmland. As currently, I am spamming snipers into thanos far too early. Had so much of all recourses that I started building in the lanes and over the zombie spawns. Filling them with walls and zapie towers. Why? Because I had nothing better to spend things on. My warehouses were filled up to the brim, I could not empty them fast enough. Some of this might be negated by having some Giants guard the spawns (to stop towerpush), or fill lanes with recourses so players cant build on these lanes and bug the spawns.
Perhaps you could make pockets where a player could build outposts, with weaker spawns crashing into them. That way you can still expand, yet not get the win for free.
Don't know what more you can do currently, perhaps you might want to not give the player snipers as early tech. Once you got 18 towers with snipers, the giant spawns are of no threath rest of the game. Perhaps increase the starting army with 2-4 soldiers and 3-6 rangers rangers to compensate. That or you could try pushing iron even futher back by reducing the amount close to your base.
- And, Happy New Year everyone