They Are Billions

They Are Billions

Tower Defense 70 day
199 Comments
elluch 23 Aug @ 5:11am 
Mission impossible, very dificult
kmork 27 Mar @ 1:50pm 
BRILLIANT AND ENJOYABLE MAP :) :steamthumbsup:
boyixi 8 Mar @ 4:53am 
sabigame
trashmail225 28 Nov, 2024 @ 7:19pm 
Very pleasant map, had to try a few times until I got the proper balance of defense vs expansion, but well done!
DarkRod 8 Jun, 2024 @ 3:26pm 
need more time or building at start ... low ressources (gold , wood , etc) ... not balance map
Delta Kilo 29 May, 2024 @ 8:45am 
Great fun but could use a little more time in between waves. There is literally no time to recover as the waves bleed into each other.
Khronoss 14 May, 2024 @ 11:44pm 
This is a fucking great map. The only thing I would change is to make it more enjoyable and have more time in between swarms so that the repairs can finish.
IDon'tHaveAName 11 Mar, 2024 @ 2:58pm 
too hard, nerf wave 11, at least replace the giants by mutants
Sneezy 9 Jan, 2024 @ 5:36pm 
fun map but the main path ( middle ) the chobby spawn a bit too fast . they dont give you time to repair
pecoes 18 Nov, 2023 @ 7:19am 
I don't know how they got to that particular corner of the map:

https://imgur.com/a/ZuJ8dMw

but it's pretty obvious that they will never leave. It's not game-breaking but a tad annoying.
Flo_the_bowman 3 Nov, 2023 @ 2:17am 
Was a nice map to play! Difficulty was on point. I can just suggest to add some upgrades for towers and infected...
tampapresident 31 Aug, 2022 @ 4:49am 
@death star Why do you even write this. If we know how to play the map, why even bother to play it.
White Lion 1 Jan, 2022 @ 7:12pm 
Finally I won. Victory is when we reach 80 days. The key is to constantly keep balance between resource consumption + production, don't queue units too much (just 1 or 2 is enough), get market + machine gun early, recruit hundreds of snipers and put them on wooden towers, constantly build & repair stone walls and towers outside border.
MusketManX 1 Dec, 2021 @ 6:06pm 
too hard lol
Black Coke 29 Sep, 2021 @ 10:58am 
There shouldn’t be anything at the spawn point that can stop the zombies. The giant mutant was stopped, which made me feel no challenge.
SidneyBoo 30 Jun, 2021 @ 2:43am 
super easy, beat first try.
nndah 13 Jun, 2021 @ 11:01pm 
This is a superb map- really addictive. My best effort so far is day 46 when I got absolutely creamed.
Any hints on how to go about it? My economy was humming along, sniper towers and executors everywhere but I was simply overwhelmed.
Spirit 6 May, 2021 @ 7:42am 
why did i destory the infected house and it continue refresh the zombies?
adamthwaites 14 Apr, 2021 @ 4:38pm 
The giants on day 10 caught me out the first time, but on the 2nd attempt once they were dealt with the map was very easy and the lack of incrementally difficult waves made it quite boring.
OJsDad 10 Apr, 2021 @ 9:59am 
This was a very challenging map for me but I was finally able to beat it. I almost lost it when the day 67 wave hit, but was able to concentrate my Thanatos and Titans on either side of my command center and drive them back.
GhostDragon/Uselesfear 26 Mar, 2021 @ 10:13pm 
From my point of view it is far to much consistent main line pressure with to little space to ajust, the rest is okay but I think that is a problem, this line is far out of range and gets too much fatties at the last wave to hold it (I cleared the sides completly but main is not possible without a certin layout which is not nice).
西西大催 13 Sep, 2020 @ 10:01pm 
很不错的塔防!喜欢的可以试试,还不错的!
Once_Upon_A_Ponce 15 Aug, 2020 @ 9:00pm 
Hey @Day_Br3ak I was wondering if you could maybe send me the file so I can modify it a bit. I liked your map, but I wanted to just make it a bit more accessible for noobs like me who need more space for towers along the sdes of the front. Not tryna steal credit or anything either I just wanna edit something existing to get a better feel of the launcher as well. Hope to at least get a reply, cheers!
DayBreak  [author] 27 Jul, 2020 @ 9:56am 
Sorry I've not had time to really balance out this map and adjust the ending. It was meant to be challenging, but I haven't had time to sit down and work on projects anymore. Thank you for the feed back regardless. <3
an00bis 5 Jul, 2020 @ 5:20am 
Very nice and challenging map, very sobering and disappointing ending. No final wave, game simply ends in the middle of the fight with a basic message.
suicide | PinkSpider 23 Jun, 2020 @ 3:31am 
More of the same, took me a few evenings of practice to beat it but finally managed to get a good layout last night.
DayBreak  [author] 21 Apr, 2020 @ 1:38pm 
Spitters were never added due to infecting buildings.
Gacksesicht 20 Mar, 2020 @ 10:05pm 
map's okay. Would be more challenging with spitters.
[Legends] redholm 29 Feb, 2020 @ 7:36am 
@NooB_LEader There kinda is a clear final wave. At least I seem to rememeber it being somewhat clear seeing the size and amount of giant Zombies.
NooB_LEader 29 Feb, 2020 @ 6:59am 
Why is it just over at the end, without clearing a finale wave :(
That was kind of disapointing :(
DayBreak  [author] 26 Feb, 2020 @ 4:13pm 
Would love to, but might be some time before I revamp any of my maps :/
Jacky_Lin 26 Feb, 2020 @ 2:56am 
Please add a small map skull mark and music to the corpse tide. I ca n’t play without these two things. It ’s too quiet.
Mike Daysen 12 Feb, 2020 @ 5:42am 
Good map.. I would have let the zombies finish rather than just end the game on 80 as I was "touch and go" towards the end. But I enjoyed playing it.
Gunbar978 28 Jan, 2020 @ 9:08am 
作者 use google translation 地圖左下角有兩個缺口 可以把電源撲往下面再延伸出去
好多空地 好多農場 電廠 房子可以蓋 後面完全沒有難度 XDDD
Obsidian 20 Dec, 2019 @ 2:07pm 
Decent map. Start was good (day 1-30) but the end could be more compact as the many many waves didn't add anything (day 45+ was boring)
DayBreak  [author] 25 Nov, 2019 @ 4:04pm 
Glad you enjoyed it ^^
Echofinger 24 Nov, 2019 @ 8:17pm 
Download it, already played twice and probably will play it 3-4 more times. Very fun!
xika 26 Oct, 2019 @ 12:44pm 
After playing your map several times I have created my own version that's heavily inspired by yours. I hope you don't mind.

It's here if you wanna take a look:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1899440587
DayBreak  [author] 17 Oct, 2019 @ 9:21am 
Soooo the map was designed for 70 days but after the updates it broke a few things I haven't fixed so it goes to 80 hah..
mordax 17 Oct, 2019 @ 3:40am 
nice map, i was surprised by the fact it goes up to day 80, did make it tho ^_^ it was a fun map ill probably play it every time, the middel is hard to defend against all the fatty's but i made it out allright
[Legends] redholm 9 Oct, 2019 @ 10:37am 
Noticed that XD With my long line of Turrets and walls leading all the way up the middle road :P
DayBreak  [author] 9 Oct, 2019 @ 10:35am 
Nah just there for looks haha
[Legends] redholm 9 Oct, 2019 @ 10:03am 
Quick Note to those who thought about trying. Killing the houses does not stop the Zombies from Spawning from that location :P
FolkenX 1 Sep, 2019 @ 10:24am 
Ist ok found it THX
FolkenX 1 Sep, 2019 @ 10:13am 
Bonjour, je n'arrive pas a trouver le bouton/endroit pour télécharger pourtant je suis abonné.
Help SVP :)
DayBreak  [author] 12 Aug, 2019 @ 7:27pm 
Sadly I don't have much besides this map and the other two TDs, I don't have any plans on making much else soon.
amloidmesa 12 Aug, 2019 @ 4:49pm 
Thanks for the Map. Took a couple of tries to get right. What do you have next?
xoi303 12 Jul, 2019 @ 12:09pm 
I vote for 5 block wide "streets" for humans & infected! The rest is much fun, thanks for the map build!
Carsten 17 Jun, 2019 @ 3:38am 
Thanks for the map, was fun for the first 50 days, the I was more or less afk for the rest, but gues this type of map is hard to keep challening because when you defence is up there is nothing the zombies can do to make it harder, yes they can increase in numbers, but the corridors only allow a certain number to come at the time not matter how many they are.
zkiroel 8 Jun, 2019 @ 2:07pm 
GG <3