RimWorld
Nuclear Energy
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Clippy  [開發人員] 2020 年 6 月 17 日 上午 5:20
Bug Reports
 Post any bugs you encounter here
最後修改者:Clippy; 2021 年 4 月 10 日 上午 4:49
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目前顯示第 1-6 則留言,共 6
Sakura 2021 年 7 月 24 日 下午 10:11 
Hello, on RimWorld 1.3 with both Ideology/Royalty, noticed that there was this red error upon game initialization.

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearGiant
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearGiant
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearSmall
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearMedium
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Full details here: https://gist.githubusercontent.com/HugsLibRecordKeeper/064cb204c97ed85bb325a2bbfb3d7337/raw/e6aef105e3c6fa5c95136ef30cff128e0891bd19/output_log.txt
Clippy  [開發人員] 2021 年 7 月 25 日 上午 4:28 
引用自 Sakura
Hello, on RimWorld 1.3 with both Ideology/Royalty, noticed that there was this red error upon game initialization.

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearGiant
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearGiant
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearSmall
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearMedium
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Full details here: https://gist.githubusercontent.com/HugsLibRecordKeeper/064cb204c97ed85bb325a2bbfb3d7337/raw/e6aef105e3c6fa5c95136ef30cff128e0891bd19/output_log.txt
Thanks for the report! Just checked and I get this error too, so something must have changed in the 1.3 update. I'll try to fix it right away.


Edit: Fairly simple fix, just pushed out an update. The error should not appear again.
最後修改者:Clippy; 2021 年 7 月 25 日 上午 4:33
A_Weapon 2023 年 1 月 30 日 下午 6:58 
引用自 Smelly Fish
Post any bugs you encounter here
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BenchBase"><defName>UraniumRefinery</defName><label>uranium enrichment and refining station</label><description>The process of enrichment and refining uranium is necessary in order to properly use it to its full extent as nuclear fuel for your reactors.</description><thingClass>Building_WorkTable</thingClass><altitudeLayer>Building</altitudeLayer><category>Building</category><minifiedDef>MinifiedThing</minifiedDef><passability>PassThroughOnly</passability><pathCost>50</pathCost><statBases><MaxHitPoints>500</MaxHitPoints><WorkToBuild>3200</WorkToBuild><Flammability>0.5</Flammability></statBases><thingCategories Inherit="false" /><size>(4,1)</size><costList><Steel>275</Steel><ComponentIndustrial>8</ComponentIndustrial><Plasteel>45</Plasteel></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>400</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><recipes><li>Make_RefinedUranium</li><li>Make_BulkRefinedUranium</li></recipes><castEdgeShadows>false</castEdgeShadows><staticSunShadowHeight>0</staticSunShadowHeight><graphicData><texPath>Things/Building/Production/UraniumRefinery</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4.5,2.5)</drawSize><shadowData><volume>(2.22, 0.8, 0.62)</volume><offset>(0, 0, -0.13)</offset></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><rotatable>true</rotatable><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><fillPercent>0.5</fillPercent><interactionCellOffset>(0,0,-1)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><constructionSkillPrerequisite>7</constructionSkillPrerequisite><placeWorkers><li>PlaceWorker_PreventInteractionSpotOverlap</li></placeWorkers><researchPrerequisites><li>UraniumProcessing</li></researchPrerequisites><thingCategories><li>BuildingsProduction</li></thingCategories></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
this appears in a log window when I enable your mod
Clippy  [開發人員] 2023 年 1 月 31 日 上午 5:03 
引用自 A_Weapon
this appears in a log window when I enable your mod

Thanks for the report. Just pushed out an update. It's something that slipped past me in the last update of this mod, sorry about that!
Nc 7 月 27 日 上午 1:45 
Hello! Today the game with only this mod on started to generate this message:

Command line arguments: -disable-compute-shaders
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

RimWorld 1.6.4528 rev1223
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BuildingBase" Name="ContainWall"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>1300</MaxHitPoints><WorkToBuild>1250</WorkToBuild><Flammability>0</Flammability></statBases><defName>ContainWall</defName><label>containment wall</label><description>An impassable wall. Capable of holding up a roof and withstanding a normal reactor explosion. Used for containing reactors in a chamber.</description><graphicData><color>(85,85,85)</color><texPath>Things/Building/Linked/Wall</texPath><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData></graphicData><uiIconPath>Things/Building/Linked/WallSmooth_MenuIcon</uiIconPath><costList><Steel>20</Steel><Plasteel>2</Plasteel><Silver>2</Silver></costList><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>true</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><tickerType>Never</tickerType><rotatable>false</rotatable><neverMultiSelect>true</neverMultiSelect><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>1.0</staticSunShadowHeight><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath></blueprintGraphicData></building><designationHotKey>Misc3</designationHotKey><researchPrerequisites><li>ContWall</li></researchPrerequisites></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlToObjectUtils:DoFieldSearch (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
Verse.DirectXmlToObjectNew:ResolveFieldForNode (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndReturnDef_Verse_ThingDef (int,int,System.Xml.XmlNode,System.Type)
Verse.DirectXmlToObjectNew:DefFromNodeNew (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BuildingBase" Name="StrContainWall"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>2800</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>0</Flammability></statBases><defName>StrContainWall</defName><label>strong containment wall</label><description>An impassable wall. Capable of holding up a roof and withstanding a giant reactor explosion. Used for containing reactors in a chamber.</description><graphicData><color>(45,45,85)</color><texPath>Things/Building/Linked/Wall</texPath><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData></graphicData><uiIconPath>Things/Building/Linked/WallSmooth_MenuIcon</uiIconPath><costList><Steel>40</Steel><Plasteel>5</Plasteel><Silver>5</Silver></costList><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>true</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><tickerType>Never</tickerType><rotatable>false</rotatable><neverMultiSelect>true</neverMultiSelect><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>1.0</staticSunShadowHeight><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath></blueprintGraphicData></building><designationHotKey>Misc3</designationHotKey><researchPrerequisites><li>StrContWall</li></researchPrerequisites></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlToObjectUtils:DoFieldSearch (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
Verse.DirectXmlToObjectNew:ResolveFieldForNode (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndReturnDef_Verse_ThingDef (int,int,System.Xml.XmlNode,System.Type)
Verse.DirectXmlToObjectNew:DefFromNodeNew (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Clippy  [開發人員] 7 月 27 日 上午 5:49 
引用自 Nc
Hello! Today the game with only this mod on started to generate this message:
Thanks for the report. I pushed out an update, should be fixed now!
最後修改者:Clippy; 7 月 27 日 上午 5:59
< >
目前顯示第 1-6 則留言,共 6
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