RimWorld

RimWorld

Nuclear Energy
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Clippy  [udvikler] 17. juni 2020 kl. 5:20
Bug Reports
 Post any bugs you encounter here
Sidst redigeret af Clippy; 10. apr. 2021 kl. 4:49
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Viser 1-6 af 6 kommentarer
Sakura 24. juli 2021 kl. 22:11 
Hello, on RimWorld 1.3 with both Ideology/Royalty, noticed that there was this red error upon game initialization.

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearGiant
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearGiant
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearSmall
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearMedium
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Full details here: https://gist.githubusercontent.com/HugsLibRecordKeeper/064cb204c97ed85bb325a2bbfb3d7337/raw/e6aef105e3c6fa5c95136ef30cff128e0891bd19/output_log.txt
Clippy  [udvikler] 25. juli 2021 kl. 4:28 
Oprindeligt skrevet af Sakura:
Hello, on RimWorld 1.3 with both Ideology/Royalty, noticed that there was this red error upon game initialization.

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearGiant
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearGiant
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearSmall
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef NuclearMedium
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Full details here: https://gist.githubusercontent.com/HugsLibRecordKeeper/064cb204c97ed85bb325a2bbfb3d7337/raw/e6aef105e3c6fa5c95136ef30cff128e0891bd19/output_log.txt
Thanks for the report! Just checked and I get this error too, so something must have changed in the 1.3 update. I'll try to fix it right away.


Edit: Fairly simple fix, just pushed out an update. The error should not appear again.
Sidst redigeret af Clippy; 25. juli 2021 kl. 4:33
A_Weapon 30. jan. 2023 kl. 18:58 
Oprindeligt skrevet af Smelly Fish:
Post any bugs you encounter here
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BenchBase"><defName>UraniumRefinery</defName><label>uranium enrichment and refining station</label><description>The process of enrichment and refining uranium is necessary in order to properly use it to its full extent as nuclear fuel for your reactors.</description><thingClass>Building_WorkTable</thingClass><altitudeLayer>Building</altitudeLayer><category>Building</category><minifiedDef>MinifiedThing</minifiedDef><passability>PassThroughOnly</passability><pathCost>50</pathCost><statBases><MaxHitPoints>500</MaxHitPoints><WorkToBuild>3200</WorkToBuild><Flammability>0.5</Flammability></statBases><thingCategories Inherit="false" /><size>(4,1)</size><costList><Steel>275</Steel><ComponentIndustrial>8</ComponentIndustrial><Plasteel>45</Plasteel></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>400</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><recipes><li>Make_RefinedUranium</li><li>Make_BulkRefinedUranium</li></recipes><castEdgeShadows>false</castEdgeShadows><staticSunShadowHeight>0</staticSunShadowHeight><graphicData><texPath>Things/Building/Production/UraniumRefinery</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4.5,2.5)</drawSize><shadowData><volume>(2.22, 0.8, 0.62)</volume><offset>(0, 0, -0.13)</offset></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><rotatable>true</rotatable><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><fillPercent>0.5</fillPercent><interactionCellOffset>(0,0,-1)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><constructionSkillPrerequisite>7</constructionSkillPrerequisite><placeWorkers><li>PlaceWorker_PreventInteractionSpotOverlap</li></placeWorkers><researchPrerequisites><li>UraniumProcessing</li></researchPrerequisites><thingCategories><li>BuildingsProduction</li></thingCategories></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
this appears in a log window when I enable your mod
Clippy  [udvikler] 31. jan. 2023 kl. 5:03 
Oprindeligt skrevet af A_Weapon:
this appears in a log window when I enable your mod

Thanks for the report. Just pushed out an update. It's something that slipped past me in the last update of this mod, sorry about that!
Nc 27. juli kl. 1:45 
Hello! Today the game with only this mod on started to generate this message:

Command line arguments: -disable-compute-shaders
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

RimWorld 1.6.4528 rev1223
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BuildingBase" Name="ContainWall"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>1300</MaxHitPoints><WorkToBuild>1250</WorkToBuild><Flammability>0</Flammability></statBases><defName>ContainWall</defName><label>containment wall</label><description>An impassable wall. Capable of holding up a roof and withstanding a normal reactor explosion. Used for containing reactors in a chamber.</description><graphicData><color>(85,85,85)</color><texPath>Things/Building/Linked/Wall</texPath><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData></graphicData><uiIconPath>Things/Building/Linked/WallSmooth_MenuIcon</uiIconPath><costList><Steel>20</Steel><Plasteel>2</Plasteel><Silver>2</Silver></costList><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>true</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><tickerType>Never</tickerType><rotatable>false</rotatable><neverMultiSelect>true</neverMultiSelect><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>1.0</staticSunShadowHeight><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath></blueprintGraphicData></building><designationHotKey>Misc3</designationHotKey><researchPrerequisites><li>ContWall</li></researchPrerequisites></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlToObjectUtils:DoFieldSearch (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
Verse.DirectXmlToObjectNew:ResolveFieldForNode (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndReturnDef_Verse_ThingDef (int,int,System.Xml.XmlNode,System.Type)
Verse.DirectXmlToObjectNew:DefFromNodeNew (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BuildingBase" Name="StrContainWall"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>2800</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>0</Flammability></statBases><defName>StrContainWall</defName><label>strong containment wall</label><description>An impassable wall. Capable of holding up a roof and withstanding a giant reactor explosion. Used for containing reactors in a chamber.</description><graphicData><color>(45,45,85)</color><texPath>Things/Building/Linked/Wall</texPath><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData></graphicData><uiIconPath>Things/Building/Linked/WallSmooth_MenuIcon</uiIconPath><costList><Steel>40</Steel><Plasteel>5</Plasteel><Silver>5</Silver></costList><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>true</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><tickerType>Never</tickerType><rotatable>false</rotatable><neverMultiSelect>true</neverMultiSelect><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>1.0</staticSunShadowHeight><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath></blueprintGraphicData></building><designationHotKey>Misc3</designationHotKey><researchPrerequisites><li>StrContWall</li></researchPrerequisites></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlToObjectUtils:DoFieldSearch (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
Verse.DirectXmlToObjectNew:ResolveFieldForNode (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndReturnDef_Verse_ThingDef (int,int,System.Xml.XmlNode,System.Type)
Verse.DirectXmlToObjectNew:DefFromNodeNew (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Clippy  [udvikler] 27. juli kl. 5:49 
Oprindeligt skrevet af Nc:
Hello! Today the game with only this mod on started to generate this message:
Thanks for the report. I pushed out an update, should be fixed now!
Sidst redigeret af Clippy; 27. juli kl. 5:59
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