Stonehearth

Stonehearth

Authorized Community Expansion (ACE)
Matymus 10 jan, 2019 @ 8:31
Issue thread?
I figured I'd start a thread for issues you have with the mod.

I'll start. the model for Moonbell Seeds isn't in the game when craft them. So the seed is lost foreverrrrrrr :(
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CursedNecrosis 12 jan, 2019 @ 19:32 
Hearhlings will complain about not being able to find food despite eating at that exact moment. This issue only appears when you have approximately 25-30+ hearhlings, however some people have reported it happening with fewer hearthlings.
Senast ändrad av CursedNecrosis; 12 jan, 2019 @ 19:35
Game will crash after loading ACE save. The unmoded save is fine. You might want to look into that
CursedNecrosis 13 jan, 2019 @ 16:57 
Ursprungligen skrivet av Black Capped Chickadee:
Game will crash after loading ACE save. The unmoded save is fine. You might want to look into that
I've had no issues loading saved games....although multiple things could be the cause of this, let's try and narrow it down (if we can).

- How many hearthlings do you have when this issue occurs?
- Do you have any mods besides ACE?
- IF this error occurs regardless of the number of Hearthlings, do you meet the system requirements for the game?
CursedNecrosis 13 jan, 2019 @ 22:35 
When creating a building, moving or deleting windows creates an invisible 'hole' where the window was. This make it impossible to place anything at that spot because the game will treat that section of the wall as a hole despite there visibily being no hole.
CursedNecrosis 15 jan, 2019 @ 20:52 
Animals are still harmed by the cold despite being 'sheltered'. Fences surround the perimeter so they couldn't of gotten out, they get the cold debuff and start losing health near the centre of the pasture even though a roof surrounds the entire pasture.
If you assign either of the 2 rabbit resident's you get in tier 2, a crossbow, you get an engine error because apparently there isn't any bipedal animation assigned to the crossbow shooting animation for the Amberstone Rabbits. This makes them unable to attack, toggling between 'idle', 'engaging in combat' and 'chasing *name*'
cristy_chewning 25 jan, 2019 @ 15:27 
after I get to tier two I am getting Stonehearth assertion failed anyone else having this issue and how do I fix it ?
DaniAngione  [utvecklare] 29 jan, 2019 @ 9:01 
@CursedNecrosis
We'll take a look about the pasture things

The building error seems to be base game (we did not touch building yet)

As for the rabbits, it is fixed for the next release. Thanks :)
Shiro 7 feb, 2019 @ 4:08 
Just as a question, is the Panda Cub glitched for anyone else? His Backfeet are sideways to his front paws, it looks weird when hes walking
Flora 7 feb, 2019 @ 11:33 
my game keeps crashing after my potter turns level 2 with this mod turned on. keeps happening every time
tulsare 11 feb, 2019 @ 3:47 
yeah the poor panda is so messed up it will make you cringe
Rex Dawson 15 apr, 2019 @ 18:01 
My shepard is not feeding my animals and i have the feeding mangers in the pastures, do i have to activate something? / how do i fix it? :D
Matymus 15 apr, 2019 @ 21:14 
do you have animal feed? your cook needs to craft the different animal feeds depending on the animals you have in the pasture. without which those animals in the pasture will starve and die.
Rex Dawson 16 apr, 2019 @ 7:27 
i have the correct feed..., starting this morning i got those :

release-949 (x64)[M]
stonehearth/services/server/ai/ai_service.lua:559: table index is nil
stack traceback:
[C]: ?
stonehearth/services/server/ai/ai_service.lua:559: in function 'filter_from_key'
.../ai/actions/wait_for_empty_pasture_trough_action.lua:58: in function '_on_feed_changed'
.../ai/actions/wait_for_empty_pasture_trough_action.lua:44: in function <.../ai/actions/wait_for_empty_pasture_trough_action.lua:37>
[C]: in function 'start_thinking'
stonehearth/services/server/tasks/task_action.lua:102: in function '_start_stop_thinking'
stonehearth/services/server/tasks/task_action.lua:175: in function <stonehearth/services/server/tasks/task_action.lua:174>
[C]: ?
[C]: in function 'trigger'
radiant/modules/events.lua:63: in function '_update'
radiant/server.lua:67: in function <radiant/server.lua:64>

seems to be the problem...thing is i dont get it help please :D
lukedark000 16 apr, 2019 @ 9:17 
The problem appears with or without the manger,the shepherd does everything but feed the animals. The error appears the moment an animal in a pasture gets hungry.
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