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Stonehearth Assertion Failed
Assertion Failed: i !=
end(c:\rb\ihome\root\sh-ob0-build\stonehearth\horde
3d\source\horde3dengine\egRendererBase.h:65
i'd like to play the game with this mod, but i have no idea what this means, nor do i have any clue how to fix it, base game runs fine.
I would really love an optimization patch for the game. I know many players would be very grateful if such a patch were released
The bale of dry grass can't get filtered in the storage spaces. So I have to filter for all plats or nothing. That means, every storage with dry grass in it will also have all other plants in it.
Is there a way to make it filterable?
release-949 (x64)[M]
stonehearth_ace/monkey_patches/ace_ai_service.lua:32: attempt to concatenate local 'reason' (a nil value)
stack traceback:
[C]: ?
stonehearth_ace/monkey_patches/ace_ai_service.lua:32: in function 'reconsider_entity'
...e/components/pasture_item/pasture_item_component.lua:82: in function '_create_restock_tasks'
...e/components/pasture_item/pasture_item_component.lua:117: in function '_register_with_town'
...e/components/pasture_item/pasture_item_component.lua:32: in function <...e/components/pasture_item/pasture_item_component.lua:30>
did i dont achieve somethings or its the mode ?
I believe the file is openssl-1.0.2i-x64_86-win64, and IIRC there are 2 files in a zip file that need updated.
Paul the Great:
This sounds like an issue with the ACE building material collection system. When collecting resources for a building, they look like they're dropping the item on the ground, but they're not actually doing so; if the AI thinks that the action is failing for some reason and needs to abort, then when canceling the action they would in fact drop the item, and it would get scooped up into ES. But even without ES, the fail state you're describing means the item would just be getting dropped on the ground and then either restocked or picked up again to bring to the building and drop again.