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Rapporter et oversættelsesproblem
+15% movement speed
-15% damage
on kill: target is turned into a penguin
-75% damage penalty
Help, don't hurt. OK, hurt a little.
I like this, but let's add onto it.
Penguins are equal to a small health kit.
Punching teammates (and enemies) extinguish them
It deploys 100% slower
-90% Damage
+25 Health on hit
-Forced User Taunt on Kill
+Tauntkill is an animation where Heavy picks up an enemy and hugs them, slowly draining their health until either friendly damage releases them or death do us part :D
+Fire lasts for 3 seconds unless from a pyro, each hit restarts the timer of the self-ignition
+20 health each hit on a flaming target
+On enemy kill/assist, gain a speed boost
-20% damage
-When self-ignition is extinguished from the target, you are marked for death for a short time
You can work in a team of pyros to your own benefit, allowing heavy a close-quarters situation in a pyro fight and increased melee survivability, and punishes you for leaving a melee fight you started unfinished
This might be equivalent to the sun-on-a-stick, or it could be like the powerjack, idk
Level 100 gloves
- Immune to afterburn when equiped
- Regen 50 - 100 HP on melee kill
Cons:
- No random crits
- 30% slower move speed when weapon is held out.
[+] +25% move speed while active
[-] +200% damage from fire