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Rapportera problem med översättningen
The food tab is from WM SmarterFoodSelection
https://imgur.com/a/A0GZRB2
{LÄNK BORTTAGEN}https://git.io/fxNsG
also the psyche tab doesnt show up for me :/
Managed to fix it by changing my load order so that works, but now I bet some other mod is gonna behave incorrectly
The Psyche tab is not showing in game. The mod is on, I could use it while creating my character with Prepare Carefully but once ingame there is no tab (though the mod is there). I tried several load orders, including having Psychology first right after HugsLib but nothing.
Anyhelp ? Thank you
Maybe it's some sort of mod incompatibility but I have no idea where to begin looking. Any suggestions? {LÄNK BORTTAGEN}https://git.io/fxpZW
The only cure is to beat your prisoner into submission to stop doing witchcraft.
Pretty dangerous if combined with the Dinosauria mod.
{LÄNK BORTTAGEN}https://git.io/fxp5M
Exception ticking BuyDavid (at (147, 0, 93)): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.GatheringsUtility.ShouldGuestKeepAttendingGathering (Verse.Pawn) <0x000bc>
at Psychology.InteractionWorker_HangOut.RandomSelectionWeight (Verse.Pawn,Verse.Pawn) <0x00023>
at Hospitality.Harmony.Pawn_InteractionsTracker_Patch/TryInteractRandomly/<>c__DisplayClass0_1.<Replacement>b__0 (RimWorld.InteractionDef) <0x00042>
at Verse.GenCollection.TryRandomElementByWeight<RimWorld.InteractionDef> (System.Collections.Generic.IEnumerable`1<RimWorld.InteractionDef>,System.Func`2<RimWorld.InteractionDef, single>,RimWorld.InteractionDef&) <0x000dc>
at Hospitality.Harmony.Pawn_InteractionsTracker_Patch/TryInteractRandomly.Replacement (RimWorld.Pawn_InteractionsTracker,bool&) <0x003fb>
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.TryInteractRandomly_Patch1 (object) <0x0003d>
at RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick () <0x0016a>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x003d7>
at Verse.TickList.Tick () <0x00487>
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
This happened when androids were trying to socially interact with each other