RimWorld

RimWorld

Psychology
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
The Word-Mule  [udvikler] 30. okt. 2018 kl. 22:11
Compatibility & Bug Reports
Post about issues you have with the mod, including errors caused by conflicts with other mods, here. Please include the error log and a description of what was happening when the error was created if possible. If you are able to reproduce the error reliably, include the steps necessary to do so.

This is also a place for users of the mod to brainstorm solutions to problems they encounter. If a bug is particularly difficult to reproduce, your assistance in nailing down its cause saves me a hell of a lot of work and can get you a bugfix much sooner.
Sidst redigeret af The Word-Mule; 26. nov. 2018 kl. 10:21
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Zakhad 31. okt. 2018 kl. 9:40 
Whenever I click on the psyche tab where gear health bio etc is located, disappears, there are also 2 tabs for psyche, so there is some form of alignment issue going also whenever i click on psyche close to the food tab it selects food tab instead so the buttons aren't lined up or being squished or some such.

The food tab is from WM SmarterFoodSelection

https://imgur.com/a/A0GZRB2
Dalton RickmanT.TV 31. okt. 2018 kl. 11:58 
the leeani race isnt compatiple with this mode, is there a way you can fix that, the leeani race dev cant on his end. if you can look into it that would be awsome.
123nick 31. okt. 2018 kl. 18:14 
{LINK FJERNET} i found a bug, or incompatability ,where one of my pawns with anxiety had a panic attack, but i could only tell from the mood debuff. he spammed errors to log about starting 10 jobs in 10 ticks, and would constantly be standing, when he went to go eat something he constantly was pathing somewhere, thnen interrupted. logs:

{LINK FJERNET}

also the psyche tab doesnt show up for me :/

Managed to fix it by changing my load order so that works, but now I bet some other mod is gonna behave incorrectly
Sidst redigeret af 123nick; 1. nov. 2018 kl. 4:57
Chemical Cutthroat 1. nov. 2018 kl. 3:17 
I'm having an issue in which the beauty traits (pretty, ugly, ect.) are not functioning properly. These traits no longer affect pawns opinions of each other. I'm not sure why this is happening, I have tested running only Hugslib and Psych with no other mods and I am still able to replicate this bug. Any ideas on why this is happening?
Sidst redigeret af Chemical Cutthroat; 1. nov. 2018 kl. 3:18
The Word-Mule  [udvikler] 1. nov. 2018 kl. 10:00 
The vanilla method of handling those traits is replaced in favor of them affecting only sexual attraction, how Cool a colonist is (which affects how much other people like them), and so on instead of a flat modifier.
jptrrs 1. nov. 2018 kl. 15:41 
I'm having a bug since the mod update: a pawn with the Insomniac trait NEVER goes to sleep, except when he drops from exhaustion. I reverted back to the 0.19 mod version (which still works on the 1.0 game) and he resumed proper behaviour. Could you check that?
123nick 1. nov. 2018 kl. 17:35 
https://i.imgur.com/Vh5SpJs.png i got this wierd looking event , i think something wrong with the localizations?
The Word-Mule  [udvikler] 1. nov. 2018 kl. 18:22 
Will fix, thanks.
[EXD] Roderick Feld 1. nov. 2018 kl. 23:28 
Might be a mistake on my part but I can't find an answer here or in the B19 thread.

The Psyche tab is not showing in game. The mod is on, I could use it while creating my character with Prepare Carefully but once ingame there is no tab (though the mod is there). I tried several load orders, including having Psychology first right after HugsLib but nothing.

Anyhelp ? Thank you
Senstrae 2. nov. 2018 kl. 10:56 
I'm experiencing the same thing @123nick reported. Pawn having a panic attack started 10 jobs in 10 ticks. This is the second occurence, first time he froze in place, second time he spammed between bathroom (Dub's Bad Hygeine - didn't stay on the toilet long enough to satisfy the need) and hauling.

Maybe it's some sort of mod incompatibility but I have no idea where to begin looking. Any suggestions? {LINK FJERNET}
fallenpriest 2. nov. 2018 kl. 15:46 
I have an issue where a pawn cannot be rescued - they just get placed on top of the bed, rather than into it. This is the only mod I have installed. The pawn arrived in the colony since I subscribed to the mod, so it may have something to do with how modded and vanilla pawns interact? Thanks for any help!
Sidst redigeret af fallenpriest; 3. nov. 2018 kl. 4:11
The Word-Mule  [udvikler] 2. nov. 2018 kl. 16:52 
@Senstrae I think it's a bug with the mod, I'm looking into it.
Silver Felyne 2. nov. 2018 kl. 18:31 
There appears to be a Bug with the "Nature Retreat" mental break. If a prisoner suffers it, they won't hunt the animals but will instead "To Hunt" mark every wild animal on the map.
The only cure is to beat your prisoner into submission to stop doing witchcraft.
Pretty dangerous if combined with the Dinosauria mod.
{LINK FJERNET}
The Word-Mule  [udvikler] 2. nov. 2018 kl. 19:13 
Good catch, will fix.
Crazed Dutchman 3. nov. 2018 kl. 9:24 
There is an incompatability with the android tiers mod, this is the error log when using this and Android Tiers

Exception ticking BuyDavid (at (147, 0, 93)): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.GatheringsUtility.ShouldGuestKeepAttendingGathering (Verse.Pawn) <0x000bc>
at Psychology.InteractionWorker_HangOut.RandomSelectionWeight (Verse.Pawn,Verse.Pawn) <0x00023>
at Hospitality.Harmony.Pawn_InteractionsTracker_Patch/TryInteractRandomly/<>c__DisplayClass0_1.<Replacement>b__0 (RimWorld.InteractionDef) <0x00042>
at Verse.GenCollection.TryRandomElementByWeight<RimWorld.InteractionDef> (System.Collections.Generic.IEnumerable`1<RimWorld.InteractionDef>,System.Func`2<RimWorld.InteractionDef, single>,RimWorld.InteractionDef&) <0x000dc>
at Hospitality.Harmony.Pawn_InteractionsTracker_Patch/TryInteractRandomly.Replacement (RimWorld.Pawn_InteractionsTracker,bool&) <0x003fb>
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.TryInteractRandomly_Patch1 (object) <0x0003d>
at RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick () <0x0016a>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x003d7>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

This happened when androids were trying to socially interact with each other
Sidst redigeret af Crazed Dutchman; 3. nov. 2018 kl. 9:26
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