RimWorld
Death Rattle
Jet 31/out./2018 às 21:34
Does this affect downing chances?
It sounds like it does make it less likely enemies die instantly so better recruitment opportunities, but it may instead be geared towards giving more time to life threatening injuries when they are already incapacitated
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Proximo 1/nov./2018 às 5:02 
If a enemy pawn is downed, there is a very high probability that he dies instandly (for no reason). This is meant to balance the high amount of raiders that would be available to capture. But the second reason for dying is the destruction of a vital capacity (organ). So while this will not affect the amount of enemys that get incapacitated, because most of them die because they are downed, it will rise the amount of enemys you can capture slightly.
Jet 1/nov./2018 às 12:00 
Escrito originalmente por Proximo:
If a enemy pawn is downed, there is a very high probability that he dies instandly (for no reason). This is meant to balance the high amount of raiders that would be available to capture. But the second reason for dying is the destruction of a vital capacity (organ). So while this will not affect the amount of enemys that get incapacitated, because most of them die because they are downed, it will rise the amount of enemys you can capture slightly.
ohhhhh i see. so it doesnt affect the overall chance of them dying when downed, only lessening it if you would kill them instantly by shooting off an organ. Ok so youd still recommend it then, it sounds very good regardless.
pgames-food 10/mai./2019 às 15:58 
there is a mod that changes the down chance (i have it and i think i set it to 10% more than the default setting) just to have a small chance to be able to recruit people
pgames-food 10/mai./2019 às 15:59 
Variable Population is also a good mod with this and the one that does the down chance, (but i forgot the name)
pgames-food 10/mai./2019 às 16:03 
phew i found it - CustomDeathRandomness
took ages to find it in the modlist ive got 400 mods active :)
Jet 23/mai./2020 às 0:31 
nice bro
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