XCOM 2
Templar Dragon Hero Class
Templar Priest
Small idea wanted to share, Templar (No weapons at all, just his Psi-Amp and Blades) and is more of a support Templar.

Initiate: Rend, Focus, Fortress, Mind Merge,
Acolyte: Inspire, Solace, Soul Merge,
Adept: Exchange ,Invert, Reflect (Grants Deflect)
Disciple: Sustain,Ghost, Pillar
Mystic: Void Conduit, Teleport, Psi-Bomb.
Warlock: Domination, Soul Steal, Stasis Shield (Both powes grant required perks)
Magus: Ionic Storm, Void Rift, Null Lance
Last edited by Circle of Psi; 30 Oct, 2018 @ 1:55am
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Showing 1-4 of 4 comments
Mitzruti  [developer] 30 Oct, 2018 @ 12:20pm 
Didn't want to step on PZ's toes. His Templar Psion already uses the psiamp

The other thing i'd worry about is populating the XCom list. There aren't a whole lot abilitys that'd work well and aren't already in that list.
Arkhangel 1 Nov, 2018 @ 9:18pm 
honestly the Psion makes more sense than this one does.

no offense. mean, the Scythe, Heavy and Psion're pretty much all based off stuff we actually saw them with in Cutscenes (Outrider with her knife, the Skirmisher handling the Grenade Launcher in the Factions preview cinematic if you have L & A enabled, and so on).

Gauntlet class would make more sense as a Skirmisher, because, you know, former Purifiers. Same with a stealthy Psionic being a templar, not a reaper.
Arkhangel 2 Nov, 2018 @ 4:15am 
well, in fairness, the Skirm is kinda the most "flexible" of the three, just given the various trooper backgrounds (i've even had one or two Chosen Pathfinders join up via the non-skirm hybrids mod/fulton reward mix).

little less leeway in the case of the other two, specially Templars. Could see an explosives-specced Reaper that's a mine/trap specialist.
Mitzruti  [developer] 3 Nov, 2018 @ 12:18pm 
Depends on how you look at it, I suppose. Templars manifest thier psionc powers almost exclusively in a very flashy, very physical manner. Arguments could be made that more direct mental abilities are out of place among them.

The Dragon would probablly feel better if the animations were swapped to present them as launching fire from thier hands or just snapping thier fingers to make explosions. Instead of relying on a gadget.

All of them actually began life as normal soldier classes, but... well, cosmetic issues, especialy with shard gauntlets was making that a bit icky. Hero classes let me side step those.
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