Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
The other thing i'd worry about is populating the XCom list. There aren't a whole lot abilitys that'd work well and aren't already in that list.
no offense. mean, the Scythe, Heavy and Psion're pretty much all based off stuff we actually saw them with in Cutscenes (Outrider with her knife, the Skirmisher handling the Grenade Launcher in the Factions preview cinematic if you have L & A enabled, and so on).
Gauntlet class would make more sense as a Skirmisher, because, you know, former Purifiers. Same with a stealthy Psionic being a templar, not a reaper.
little less leeway in the case of the other two, specially Templars. Could see an explosives-specced Reaper that's a mine/trap specialist.
The Dragon would probablly feel better if the animations were swapped to present them as launching fire from thier hands or just snapping thier fingers to make explosions. Instead of relying on a gadget.
All of them actually began life as normal soldier classes, but... well, cosmetic issues, especialy with shard gauntlets was making that a bit icky. Hero classes let me side step those.