Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I dont know if they are really a THING already, but I havent encountered a settlement with them outside the station. I do have FU, which seems to alter village spawning to some degree.
Oh, and here is another idea, Anakin: Since the Lyru require "solidfuel" (using ref ID for that, since I cant spell it for **** otherwise) to craft the base units used for anything, what about also including "supermatter" for blocks, or perhaps for even staff and unique weapon recipes? Just a thought, and with many who have FU, supermatter is easy to get, and otherwise, mostly useless. (Like, seriously... it glows, and with FU, you can extract fuel from it. Thats kinda it)
I like the idea of them being mostly subterranean and the ways they might see the world differently from topside races.
Glitch are moddled after a Keep, and such, describe their archaic culture. Floran are mismatched, and cobbled together, symbolizing that they use EVERYTHING they can get their hands on to complete a goal. Avian have pyramids, which show their devotion to god, and shows how religious they still are.
You can always make a patch for that on the main mod and let it also be implemented in the frackin races mod, just keep it optional for everyone's interest.