Garry's Mod
vFire Flamethrower
Any conflicting addons that this might have?
I need to know badly. I want to use this so much, but can't because something is conflicting with it. Post any addons that are/might be conflicting with this addon. Thanks.
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Сообщения 112 из 12
Half Life: Renaissance throws some errors sometimes but I havent noticed anything not working atm
Apparently the Half Life 2 Beta sweps has issues with it...
combu  [Разработчик] 30 сен. 2018 г. в 11:30 
Big papa yous / der goldy scout, can you please describe what the conflict has and check again that it hasn't been fixed?
I found FA:S 2.0 Is stopping this from shootin ^^
Автор сообщения: G-rom
I found FA:S 2.0 Is stopping this from shootin ^^
Not realy... i mean i have both installed and the flamethrower works so uh... idk..?
V92 is another conflicting addon.
The fire can also be extinguished with the water balloon swep. Pretty neat.
Using the tf2 playermodels mentioned above causes this to happen

[ERROR] lua/weapons/weapon_vfirethrower.lua:113: attempt to index field "Ang" of a nil value (3 possibilities: pos, ang, handData)
1. error - [C]:-1
2. __index - lua/dlib/core/funclib.lua:52
3. GetShootPosition - lua/weapons/weapon_vfirethrower.lua:113
4. unknown - lua/effects/vfirethrower_jet.lua:24
Автор сообщения: Vioxtar
Big papa yous / der goldy scout, can you please describe what the conflict has and check again that it hasn't been fixed?
Hey, Vioxtar. I just made a discovery. Turns out that bug that was happening with the Titanfall SWEPs happens with everything other than the default HL2 RPG.

Attempting to create unknown particle system 'nmrih_lighter_fire'
Attempting to create unknown particle system 'nmrih_molotov_rag_fire'
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
rj_molotov[45]: Changing collision rules within a callback is likely to cause crashes!


Caused by the vFire molotov.
The Flamethrower First Person ViewModel Is Broken
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Сообщения 112 из 12
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