Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
[ERROR] lua/weapons/weapon_vfirethrower.lua:113: attempt to index field "Ang" of a nil value (3 possibilities: pos, ang, handData)
1. error - [C]:-1
2. __index - lua/dlib/core/funclib.lua:52
3. GetShootPosition - lua/weapons/weapon_vfirethrower.lua:113
4. unknown - lua/effects/vfirethrower_jet.lua:24
Attempting to create unknown particle system 'nmrih_lighter_fire'
Attempting to create unknown particle system 'nmrih_molotov_rag_fire'
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
rj_molotov[45]: Changing collision rules within a callback is likely to cause crashes!
Caused by the vFire molotov.