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+ATTACHMENT_REPLACEMENT=(TEMPLATE=SMG_CG, SOCKET=Mag, REPLACEMENT_MESH="LWCannon_CG.Meshes.LW_CoilCannon_MagA")
Thoughts?
it should be
+ATTACHMENT_REPLACEMENT=(TEMPLATE=SMG_CG, SOCKET=Mag, ORIGINAL_MESH="LWAssaultRifle_CG.Meshes.LW_CoilRifle_MagA", REPLACEMENT_MESH="LWCannon_CG.Meshes.LW_CoilCannon_MagA")
not sure...
Tried that too and nothing worked.
you might using the HIDE_ACCEPTOR_ATTACHMENTS=""?
not sure...maybe?
Nah, trying to swap the attachment was the only thing I did in the .ini. Maybe it's a mod conflict somewhere and a mod is changing the name of a template.
Both ways should work:
The difference is that first one replaces appearence of ALL attachments in the "Mag" socket, while the second replaces only specific one.
If neither is working first method is not working - and not even hiding any attachments from the weapon - it means my mod tries to do its magic before the coilgun mod had a chance to register its weapon attachments. Like I said, moving Weapon Skin Replacer to your local mods folder should fix it, because I tested and this worked for me:
+ATTACHMENT_REPLACEMENT=(TEMPLATE=SMG_CG, SOCKET=Mag, ORIGINAL_MESH="LWAssaultRifle_CG.Meshes.LW_CoilRifle_MagC", REPLACEMENT_MESH="LWCannon_CG.Meshes.LW_CoilCannon_MagA")
https://imgur.com/a/gx1LcIi
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_CV, DONOR_TEMPLATE=WP_M23Katana, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_MG, DONOR_TEMPLATE=WP_M23Katana_MG, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_BM, DONOR_TEMPLATE=WP_M23Katana_BM, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True)
the problem is I can't hide the donor template..its still shows up in the armory
It works if you start a new campaign. I kinda forgot to make it remove items from campaigns in progress. Gonna update the mod soon to do that.