Divinity: Original Sin 2

Divinity: Original Sin 2

Harder Final Boss (DE)
Damashi  [developer] 30 Nov, 2018 @ 7:57pm
Major Spoilers: Changes to the Final Boss
General Changes:
All Magisters gained boss status
Magisters now have a couple points in necromancy to help heal themselves a tiny bit
All Characters have more health and armor sans Dallis
Gheist now has increased dodge

Changes to Braccus Rex:
His desgin has changed to reflect what I feel the near all powerful Source King would look like as a human (mainly cause I hate the desgin of his crown) He is now bigger to match his DOS1 incarnation, darkned his skin, and I put his hood back down.

Braccus has 12 max ap, 12 ap recover, and 12 start ap

Braccus Has the most health out of all the characters and is immune to all base game statues except stun. Major increase to all his stats, and gained Executioner and Far Out Man talents.

Braccus now wields his two handed axe in both hands, instead of fighting with his axe in 1 hand and a shield in the other. His axe also deals chaos damage.

Removed Perservernce and Pain Reflect from Braccus

Braccus heals from both fire and poison like he did back in dos1. He is weak to ice, and electric attacks. He takes half damage from physical based attacks. He also has 100% to crit on all his attacks

New Braccus Spells:
Source King's Meteor: Braccus suumons 6 meteor's to strike in a 16 meter radious dealing fire damage and setting the field to necro fire. 4ap, 6 turn cooldown

The Source King's Wrath: Braccus makes himself invincible for 3 turns, knocks none allied characters down for 1 turn, and inflicts almost every bad status effect in the entire game to everyone not allied with him for 6 turns. 1ap cost, 10 turn cooldown.

Hunger of The Source King: Braccus' version of the Thurst of the Eternals spell from Atera, except it works through armor, and deals piercing damage. 6ap cost, 0 cooldown

Source King's Resolve: Restores 100% magic armor of any target of Braccus' choice, and cleanses: FROZEN;STUNNED;PETRIFIED;PLAGUE;SUFFOCATING;POISONED;BURNING;NECROFIRE;FEAR;MUTED;TAUNTED;MADNESS. 1ap, 6 turn cooldown.

Changes to Lucian:
Highest Physical armor of everyone, but he has no physical resistance, and low (by this mod's standards) magic armor. 2nd highest hp in the battle

Increased stats across the bored.
Increased initiative
50% chance to crit on weapon/melee attacks
Heals from all elements except poison, and earth.
Now has points in necromancy to help heal himself
Now has Walk it off talent.
Now has: Mass Cleanse Woundsl, Overpower, Arcane stitch, and Lightning Storm, and Mass Resurrect.

Changes to Purged Gareth (for the monsters among you that drove Gareth down that path):
Higher damage across the board, and the 4th highest health in the battle.

Changes to Dallis:
Base form Dallis has no changes at all. This is because you are supposed to foccus on her in phase 1.
Dragon Dallis now has the 3rd highest HP pool, but less armor than Gareth.
Weak to fire and earth.
Now has points in necromancy to help heal herself

Enjoy guys!
Last edited by Damashi; 1 Dec, 2018 @ 12:20am