Divinity: Original Sin 2

Divinity: Original Sin 2

Harder Final Boss (DE)
17 Comments
LuckyBrock07 5 Jun, 2024 @ 3:23am 
um..ok so where to start. I wanted a difficulty increase but it should be pointed out that unless you are cheating your ass off this mod is next to impossible. His summons have 117k health whirlwind critical for nearly 10k damage and have like 8AP a turn. one braccus rex combo can nuke your party for nearly 20k damage each action if they are grouped up. if spread out he'll just hunt you down with his unlimited movement and auto attack you for 10k 4 times a turn until you die. If someone with a realistic party setup can beat this mod i'd really like to know how.

I say this not entirely upset though as it was very refreshing to learn that my even with my superior intellect I can in fact lose...but i am also not cheating so there is that to consider.

There i said it...BAM!
Guardian-of-Light137 22 Dec, 2020 @ 9:58pm 
I've never even left fort joy but I know the final boss is gonna need this mod even with me on tactician mode. Cause I have OP stuff
Damashi  [author] 20 Mar, 2020 @ 6:37am 
Should be fine. Though i'd suggest moving this mod below them in the load order just incase.
-Snoopi- 20 Mar, 2020 @ 12:19am 
Would it be ok to use this mod with:

1. Enemy Upgrade Overhaul
and
2. Enemy power Unleashed
?
Damashi  [author] 27 Oct, 2019 @ 8:27pm 
Finally got the Divinity Engine 2 working again, so there will be one more update tomorrow!
Damashi  [author] 6 Dec, 2018 @ 10:39am 
I also plan on doing 1 more update to this mod when I get the chance.
Damashi  [author] 6 Dec, 2018 @ 10:37am 
I could do more, but I felt the other fights of the game were as hard as they should be for their points of the game, but i'll definitely consider it.
󠁆 6 Dec, 2018 @ 2:10am 
Possible to re-design other bosses as well?
It's a really good mod to keep multiple play thru interesting, thanks!
Damashi  [author] 30 Nov, 2018 @ 7:22pm 
About to make another update, and a spoilers discussion talking about all the changes I made.
Damashi  [author] 17 Sep, 2018 @ 12:35pm 
@Snoopi i think the balance for other bosses is fine. I just felt the last fight was way too easy.
-Snoopi- 17 Sep, 2018 @ 12:32pm 
Ok might give it a shot.

But then you should make a mod that covers all bosses too lol
Damashi  [author] 17 Sep, 2018 @ 11:58am 
There shouldn't be any conflicts. This mod will only have conflicts with mods that specifically alter The Cloaked Figure, and other characters within the Last battle of the game. To be safe, put this mod near the bottom of the load order.
Ninnetyer 17 Sep, 2018 @ 7:34am 
Using this alongside with tougher bosses (DE) will make any conflicts?
Damashi  [author] 16 Sep, 2018 @ 11:46pm 
In other words there is alot of things harder about this version of the fight outside of just more health, armor, and damage.
Damashi  [author] 16 Sep, 2018 @ 11:45pm 
@Hex said that he was having issue with armor visuals, so I redid the mod to see if he would have less issues.
Damashi  [author] 16 Sep, 2018 @ 11:44pm 
I changed The last encounter to be quite a bit diffrent from the vanilla version of the fight. New visuals, attacks, ECT. This will truly put your party to the test.
-Snoopi- 16 Sep, 2018 @ 11:22pm 
Well, I have tougher bosses (DE) mod. That covers all bosses I think. So any reason to get this one?