Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem








Chance of success depends on both yours and target willpower.
Control time depends on ability level.
If your character himself gets hit, control abrupts.
I guess that probably will be hard to pull off from the programming standpoint (though I'm not familiar with CoQ modding) keeping in mind the necessity to not only move but also use attacks and abilities.
Simple movement and attack still would've been fun, nonetheless.
- Deals high AP, low damage attack to a single target. (Maybe slightly higher AP than light manipulation but lower damage?)
- Charged psionic (like light manipulation), (Maybe 2+(LV/3)charge)
- Can aim through obstacle.
- Medium range (~10)
Purpose: Conventional attack for psion. Meant to replace light manipulation as easy to use attack psionic. Single target unobstructed attack means it can be used without having to worry about friendly fire or obstructions. Can reliably deal some damage to well armored opponent with high AP, but with low enough damage that it shouldn't be first attack option. It can be used in 'burst' against multiple enemies or spam one hard target.