Caves of Qud

Caves of Qud

More mental mutations
pyatr  [developer] 13 Sep, 2018 @ 8:37am
More mental mutations - Suggestions
If you want to suggest a new mutation or tweak the balance of some existing ones.
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Showing 1-15 of 24 comments
Ionic 15 Sep, 2018 @ 3:36pm 
a mutation (or defect) that shocks you dealing self dmg when you fall asleep or are affected by status conditions like dazed, waking you up. if a defect could take up back slot or something
Since dynakineticism essentially causes enemies to explode it would be cool if it damages to nearby objects and creatures (including player). Also some sort of visual effect for presence and gravity field would be useful. Something like time dilation.
necromancy type mutations, maybe bringing someonthing back from the dead as an ally
J.N.Sinombre 23 Sep, 2018 @ 8:06am 
Hypnosis (2 MP) Causes enemy to freeze in place as long, as you also freeze in place
Haste- Increases player movement speed for a duration of time
Last edited by D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶; 23 Sep, 2018 @ 9:12pm
Explosion!!!- *cough cough megumin from konosuba
Steal!- magically steal an item from an enemy
Bound Sword ( or any type of weapon )- magically summon a weapon and have duration or durability increase as level does
lightning bolt- shoot a bolt of lightning
Heal- magically heal yourself or an ally
Shadow hands- strangle people with shadow hands ( them being stunned and taking some damage based on level, chance of being strangled according to their strength or something ). get more shadow hands per level and use them kind of like how light manipulation has charges. Sorry this suggestion might be too difficult
Last edited by D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶; 23 Sep, 2018 @ 9:35pm
Vaunakiller 24 Sep, 2018 @ 4:43am 
"Control" - assume control of target for some period of time.
Chance of success depends on both yours and target willpower.
Control time depends on ability level.
If your character himself gets hit, control abrupts.

I guess that probably will be hard to pull off from the programming standpoint (though I'm not familiar with CoQ modding) keeping in mind the necessity to not only move but also use attacks and abilities.
Simple movement and attack still would've been fun, nonetheless.
pyatr  [developer] 24 Sep, 2018 @ 5:14am 
Originally posted by Vaunakiller:
"Control" - assume control of target for some period of time.
Chance of success depends on both yours and target willpower.
Control time depends on ability level.
If your character himself gets hit, control abrupts.

I guess that probably will be hard to pull off from the programming standpoint (though I'm not familiar with CoQ modding) keeping in mind the necessity to not only move but also use attacks and abilities.
Simple movement and attack still would've been fun, nonetheless.
But you already have Dominate. It's a default mutation.
Last edited by pyatr; 24 Sep, 2018 @ 8:08am
Vaunakiller 24 Sep, 2018 @ 10:10am 
Damn, I should probably play the game more, thank you))
BLKCandy 25 Sep, 2018 @ 1:25am 
Warp: Create a minor space distortion inside the target.
- Deals high AP, low damage attack to a single target. (Maybe slightly higher AP than light manipulation but lower damage?)
- Charged psionic (like light manipulation), (Maybe 2+(LV/3)charge)
- Can aim through obstacle.
- Medium range (~10)

Purpose: Conventional attack for psion. Meant to replace light manipulation as easy to use attack psionic. Single target unobstructed attack means it can be used without having to worry about friendly fire or obstructions. Can reliably deal some damage to well armored opponent with high AP, but with low enough damage that it shouldn't be first attack option. It can be used in 'burst' against multiple enemies or spam one hard target.
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