Caves of Qud

Caves of Qud

More mental mutations
pyatr  [developer] 13 Sep, 2018 @ 8:35am
More mental mutations - Bugs
All mutations in this mod are written from scratch (well, almost) and bugs may happen. Please submit.
< >
Showing 1-14 of 14 comments
Exabyte 23 Oct, 2018 @ 10:47am 
I'm not actually sure if this is a bug or not, but with Telekinesis, you can make a creature hit themselves by selecting the 'wait/no direction' direction, with numpad 5. I kind of mentally imagine that as crushing someone with telekinesis, but that way they take damage twice, because of the way they're hitting themselves.
pyatr  [developer] 23 Oct, 2018 @ 5:56pm 
Originally posted by Exabyte:
I'm not actually sure if this is a bug or not, but with Telekinesis, you can make a creature hit themselves by selecting the 'wait/no direction' direction, with numpad 5. I kind of mentally imagine that as crushing someone with telekinesis, but that way they take damage twice, because of the way they're hitting themselves.
I was aware that they hit themselves but I completely forgot this happens twice. Thanks for reporting.
highly_addictive 6 Jan, 2020 @ 8:28pm 
It seems there is a bug with chemical addiction where imbibing chemicals under certain conditions will remove the strung out debuff without replenishing wisdom. Sad because this is an excellent mod.
pyatr  [developer] 7 Jan, 2020 @ 5:36am 
Originally posted by highly_addictive:
It seems there is a bug with chemical addiction where imbibing chemicals under certain conditions will remove the strung out debuff without replenishing wisdom. Sad because this is an excellent mod.
I'll check it out, thank you. Meanwhile, can you give an example of the accident?
highly_addictive 7 Jan, 2020 @ 10:11pm 
I wish I could say when exactly the bug occus. I have a hunch it may have something to do with reverting control to the player character after domination, precognition, or some combination of the two mutiations. it did occur twice on two separate runs with a character that relies on those powers heavily. The bug itself is that Ill drink wine or eat witchwood bark to confuse my character, which will remove the strung out debuff but without restoring my willpower to what it had been. This will occur after working normally for a good amount of time - a few hours each playthrough.
Dr. Giggle Touch 14 Nov, 2020 @ 9:56am 
Bit of an urgent request, but for some reason Levitate is spamming my message log with it's "You are akready Levitating" Alert whenever I'm near other Espers, please remove the pop up so that I don't have to wade through thirty of these boxes a turn.
Lizywizard 17 Nov, 2021 @ 6:17am 
Mod seems to have been absend for some some time now, I'm puzzled the mod even worked for you till now.

Originally posted by Corpus Gaming:
Bit of an urgent request, but for some reason Levitate is spamming my message log with it's "You are akready Levitating" Alert whenever I'm near other Espers, please remove the pop up so that I don't have to wade through thirty of these boxes a turn.
Celepito 17 Dec, 2021 @ 11:46am 
Clairvoyance doesnt seem to counter Obfuscate. I just fought some extradimensional assassins with one of them having Obfuscate, and my Clairvoyance didnt do anything to reveal them, neither a cast from before Obfuscate was cast, nor a fresh one.
Celepito 17 Dec, 2021 @ 12:32pm 
The effect of an enemies Presence got stuck somehow without an effect applied to me, resulting in a permanent reduction of Willpower and DV on my part, requiring a reload from checkpoint to get rid of.

(The wishes "clean" and "cleaneffects" did nothing, "showstatshifts" didnt list the reduction, and "clearstatshifts" only returned my Willpower to normal, not my DV. Also, I waited multiple in-game days with meditation, to see if there was any duration to it, and it didnt go away either.)

Potential reason could be multiple enemies having Presence and using it, or me killing one of them while they had Presence up, or one of them using Obfuscate while they have Presence up. (Those are the things I remember happening, there might obviously be more.)


There might be currently some mod conflicting somewhere to cause these bugs (doubtful), and I have added the mod into a running save which might be creating problems, but these two issues stop me from using the mod for now, considering how frequently I run into assassins.
Last edited by Celepito; 17 Dec, 2021 @ 12:42pm
pyatr  [developer] 17 Dec, 2021 @ 6:41pm 
Originally posted by Celepito:
The effect of an enemies Presence got stuck somehow without an effect applied to me, resulting in a permanent reduction of Willpower and DV on my part, requiring a reload from checkpoint to get rid of.

(The wishes "clean" and "cleaneffects" did nothing, "showstatshifts" didnt list the reduction, and "clearstatshifts" only returned my Willpower to normal, not my DV. Also, I waited multiple in-game days with meditation, to see if there was any duration to it, and it didnt go away either.)

Potential reason could be multiple enemies having Presence and using it, or me killing one of them while they had Presence up, or one of them using Obfuscate while they have Presence up. (Those are the things I remember happening, there might obviously be more.)


There might be currently some mod conflicting somewhere to cause these bugs (doubtful), and I have added the mod into a running save which might be creating problems, but these two issues stop me from using the mod for now, considering how frequently I run into assassins.
Thanks for the reports. I'll get to fixing my mods on holidays. It's been a long time since I worked on this one.
Can confirm Celepito's report -- -negative DV and willpower are lingering.
Chess Piece Face 18 Nov, 2022 @ 6:06pm 
Some of these mutations I can't "wish" for...When I try to wish for Obfuscate and Presence it doesn't recognize the command, and I can wish for levitation and gravity field, but their commands don't show up in my ability menu, and on the stats screen they show in my list of mutations but their descriptions are the default "does level 1 things" and "does level 2 things" descriptions. Any way to solve this? The other mutations I was able to wish for just fine.
Arendeth 29 Aug, 2024 @ 11:08pm 
error relating to one of my new followers or his minions MODERROR [More mental mutations] - RunSegment (final): System.NullReferenceException: Object reference not set to an instance of an object
at MoreMentalMutations.Effects.MMM_EffectIgnoreObject.UpdateOpinions () [0x0003c] in D:\games\Steam\steamapps\workshop\content\333640\1511228072\MMM_EffectIgnoreObject.cs:95
at MoreMentalMutations.Effects.MMM_EffectIgnoreObject.FireEvent (XRL.World.Event E) [0x00089] in D:\games\Steam\steamapps\workshop\content\333640\1511228072\MMM_EffectIgnoreObject.cs:222
at (wrapper dynamic-method) XRL.World.GameObject.XRL.World.GameObject.FireEvent_Patch1(XRL.World.GameObject,XRL.World.Event)
at XRL.World.BeginTakeActionEvent.Check (XRL.World.GameObject Object) [0x00017] in <35c047234a044a98abcc95960b7d8734>:0
at XRL.Core.ActionManager.RunSegment () [0x00126] in <35c047234a044a98abcc95960b7d8734>:0
Crash!!!
pyatr  [developer] 28 Sep, 2024 @ 10:36pm 
Originally posted by Arendeth:
error relating to one of my new followers or his minions MODERROR [More mental mutations] - RunSegment (final): System.NullReferenceException: Object reference not set to an instance of an object
at MoreMentalMutations.Effects.MMM_EffectIgnoreObject.UpdateOpinions () [0x0003c] in D:\games\Steam\steamapps\workshop\content\333640\1511228072\MMM_EffectIgnoreObject.cs:95
at MoreMentalMutations.Effects.MMM_EffectIgnoreObject.FireEvent (XRL.World.Event E) [0x00089] in D:\games\Steam\steamapps\workshop\content\333640\1511228072\MMM_EffectIgnoreObject.cs:222
at (wrapper dynamic-method) XRL.World.GameObject.XRL.World.GameObject.FireEvent_Patch1(XRL.World.GameObject,XRL.World.Event)
at XRL.World.BeginTakeActionEvent.Check (XRL.World.GameObject Object) [0x00017] in <35c047234a044a98abcc95960b7d8734>:0
at XRL.Core.ActionManager.RunSegment () [0x00126] in <35c047234a044a98abcc95960b7d8734>:0
Crash!!!
That should be fixed now. Sorry for taking so long.
< >
Showing 1-14 of 14 comments
Per page: 1530 50