Garry's Mod

Garry's Mod

Rp_City17 - Build 210
This topic has been locked
BoyV (Kill22pro)  [developer] 27 Jul, 2013 @ 2:01pm
- CHANGELOGS BUILD 96_1_001 -
I'll post it here for now, the workshop publisher broke for me.

- CHANGELOGS BUILD 96_1_001 -

A| = Added
F| = Fixed
R| = Removed


A | The sewers.
A | The resistance armoury in the sewers.
A | Several alarm systems in the sewers.
A | Sparks in the lamp post that emmits on impact of the wall.
A | Better optimization.
A | Connection between the two roads leading to the apartment building and the alleyway seen in hl2 but enhanced.
A | More details to the buildings and street.
A | Traps in the sewer.
A | Debris beneeth the what some people called "The flying car".
A | Lighting in the new apartment building.
A | A redesign of the new apartment building.
A | A double door entrance in the new apartment building.
A | More detail to the sewer entrance with the tree's and walls next to it.
A | The full inside of the apartments in the terminal hotel. The right side has a different designed apartments than the left side.
A | New displacement texture and it's resized in the left corner to make it playerfriendly: http://i.imgur.com/6NHDyQA.jpg
A | New spawnpoints.
A | Finished the Souvenirs shop.
A | An elevator in the citadel part so you can actually get out now.
A | A building that blocks vision when looking out of the new apartment building's windows.
A | An utilitypolemount prop in the road's corner to the apartment building, wires attached to fix the bug listed below.

F | The electricity cables going through the buildings to reach the other end.
F | Detail props having shadows enabled, casting ugly shadows on the walls behind them.
F | Sun size changed, from 40 to 25.
F | Sewer entrance door not opening correctly.
F | Overlapping brushes.
F | The foto shop's walls.
F | Visible nodraws.
F | Changed the displacements at all the combine walls a bit, also some better textures instead of (custom) overlays.
F | The lights sticking into the ceiling in the 1st apartment in the hotel.
F | Tweaked the lightmap scales in the map.
F | The pod system not working.
F | Foto store lighting
F | OTA citadel doors crashing server and client when being closed. (now works with buttons)
F | The water in the sewer not emmiting the water splashes and the reflections.
F | The shadows from the jail doors.
F | The double doors in the cwu shop in the plaza.
F | The two lamp props in the cwu shop in the plaza.
F | The autonomous alarm button in the breensroom being stuck at locked, preventing it from being repressed.
F | The forcefield on the checkpoint in the newly added corner being solid.
F | The areaportal that was going through two apartments, leaving a hole in the wall that let you see heaven.
F | Logic_Auto: OnMapSpawn>button_stripper_disable>Press, just to make sure it is DISABLED when the map is loaded.
F | Moved down the chimney in the corner building in the plaza, it was floating.
F | The door in the souvernirs shop opening a door in the apartment building and not having move/close sounds, same for the two new doors in the cwu shop.
F | The fridges opening in a spasm way.
F | Retextured some things in the cwu shop.

R | Some custom textures used in the plaza and trainstation.
R | The chairs in the apartments in the hotel.
R | Useless brushes.
R | Old spawnpoints.
R | light_env in the breensroom.
R | The sound playing when going into the citadel part.

-= Current (still remaining) Bug list =-
- Breens room lighting.