Garry's Mod

Garry's Mod

Rp_City17 - Build 210
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Bennyfagor 8 Jul, 2013 @ 9:24am
TrueXManty878's suggestions
Here are some suggestions:

Citadel with full inside
Working pods inside citadel
Citadel that opens when Judgement Waiver is active
Walls will close when JW Is active
NPC nodes including Strider nodes :P
Last edited by BoyV (Kill22pro); 27 Jul, 2013 @ 12:10pm
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BoyV (Kill22pro)  [developer] 8 Jul, 2013 @ 11:36am 
- Citadel with full inside
What do you mean with "Full inside"? We currently have a part of it for OTA deployment.
- Working pods inside citadel
Why? You can only go to 1 direction.
Also, we have pods moving but in nexus.
- Citadel that opens when Judgement Waiver is active
You clearly haven't seen the waiver yet.
- Walls will close when JW Is active
Yeah I was thinking of the same thing, I hope this will work out well :D
- NPC nodes including Strider nodes :P
We have NPC nodes.

Thanks for your suggestions and I'd like to hear more if you have some! ;)
-Canal System
-Train System
-Day time skybox (Please, do not make it depressing like it is now)
-Add in some checkpoints to the apartments
-The rest were suggestion by TrueXManty
BoyV (Kill22pro)  [developer] 8 Jul, 2013 @ 10:53pm 
Originally posted by Dunjam:
- Canal System
I'm still thinking about it, I'm not sure if I should put a canal system into the map yet, currently I am thinking about keeping everything on the main ground, for now atleast.
Originally posted by Dunjam:
- Train System
This ain't gonna happen, there is just no space and if you can walk it then why would the combine allow people to use the train and waste electric current.
Originally posted by Dunjam:
- Day time skybox (Please, do not make it depressing like it is now)
What kind of skybox would you like to see?
https://developer.valvesoftware.com/wiki/Sky_List
Originally posted by Dunjam:
- Add in some checkpoints to the apartments
How would you want it/them to look like? Just a room with a console and combine door or what?

Thanks for your suggestions!
Last edited by BoyV (Kill22pro); 9 Jul, 2013 @ 8:38am
-Skybox: Militia Skybox
-Checkpoints: Yes, exactly that.
Coin508 9 Jul, 2013 @ 6:21am 
-Larger space for spawn point.
-Vending machines.
-Make some simple tutorial around spawn points!
BoyV (Kill22pro)  [developer] 9 Jul, 2013 @ 8:37am 
Originally posted by Cokecola:
- Larger space for spawn point.
The spawnpoint can be manually set in CW but I will try to do a bit of a workaround.
Originally posted by Cokecola:
- Vending machines.
I'm not going to add these because they will not work the same way the ones do from clockwork, they will need to be manually placed by (super?)admins.
Originally posted by Cokecola:
- Make some simple tutorial around spawn points!
What do you mean?
Coin508 9 Jul, 2013 @ 8:42am 
- Make some simple tutorial around spawn points!

- Put texts on walls around the spawn points so new player can understands RP quicker



Actutally thinks twice after first post I think it's not a really good suggestion.
BoyV (Kill22pro)  [developer] 9 Jul, 2013 @ 8:51am 
These are server related suggestions, text and spawnpoints are manually set by server admins.
Coin508 9 Jul, 2013 @ 8:57am 
-Put our awesomely made Community logo somewhere in the map.
BoyV (Kill22pro)  [developer] 9 Jul, 2013 @ 9:06am 
Originally posted by Cokecola:
-Put our awesomely made Community logo somewhere in the map.
Yes, but I'm not going to do it the way TnB did it, that ruins the 'rp experience' when you look at a billboard to see the latest rp news you see a huge logo saying TnB... -.-
BoyV (Kill22pro)  [developer] 27 Jul, 2013 @ 12:11pm 
Since this page was actually only for TrueXManty878' suggestions and have made it into the map, I will put a lock on this one.
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