Space Engineers

Space Engineers

[PAM] Path Auto Miner | Automated Mining, Grinding and Transportation | by Keks
งง Two Snake 2019 年 8 月 6 日 上午 5:37
2
Any chance you can publish the uncompressed source code somewhere?
I'd love to see the original source code so that I can easily modify the code. Any chance you will publish it anywhere?
< >
目前顯示第 1-15 則留言,共 18
Rude 2019 年 8 月 24 日 上午 8:39 
i asked a while ago and he didn't want. Don't remember the reasons
งง Two Snake 2019 年 8 月 24 日 上午 9:09 
Ok, no big deal. Don't ask, don't get :steamhappy:
Overlord 2020 年 1 月 12 日 下午 2:38 
I'll bump this, as I'm new to the game and I'm lazy to do the manual labor.
I'll eventually de-minify the script for my personal studying, optimization and making it do things for me.
Publishing it officially makes more sense in terms of support and contributions from others.
Battlemage 2020 年 3 月 22 日 上午 8:35 
I would love to see this script published. It's just so incredibly useful and with a few more sets of eyes on it could really change how we do business in game.
SCBionicle 2020 年 3 月 29 日 下午 7:20 
I agree. I'd love to help out too.
NLdevastator 2020 年 11 月 13 日 上午 2:30 
Yep.
NLdevastator 2020 年 11 月 13 日 上午 2:30 
Has someone deminified it already?
NotNeeko 2020 年 12 月 30 日 下午 5:30 
Просто открыл Visual Studio, добавил к коду namespace и объявил все необходимые библиотеки - код сразу приобрел НАМНОГО более читабельный вид, конечно, не заморачивался с переименованием всех переменных, но интуитивно все должно быть понятно, если засеть за чтивом, файлик прилагается (Mail Cloud): Тык сюда[cloud.mail.ru]

I just opened Visual Studio, added a namespace to the code and declared all the necessary libraries - the code immediately acquired a MUCH more readable look, of course, I didn't bother with renaming all the variables, but everything should be intuitively clear if you sit down at reading (Mail Cloud): Click here[cloud.mail.ru]
最後修改者:NotNeeko; 2020 年 12 月 30 日 下午 5:34
NotNeeko 2020 年 12 月 30 日 下午 5:31 
引用自 NLdevastator
Has someone deminified it already?


引用自 NLdevastator
Yep.


引用自 SCBionicle
I agree. I'd love to help out too.


引用自 Battlemage
I would love to see this script published. It's just so incredibly useful and with a few more sets of eyes on it could really change how we do business in game.


引用自 Rude
i asked a while ago and he didn't want. Don't remember the reasons


引用自 งง Two Snake
I'd love to see the original source code so that I can easily modify the code. Any chance you will publish it anywhere?
grongorcz 2021 年 2 月 27 日 上午 5:16 
It would be awesome if Keks would publish the uncompressed version. I'd love to look around and add some more fancy things :)
Kyr 2021 年 6 月 20 日 上午 2:33 
Last time I spoke to Keks he had stopped playing the game for a while and didn't know when he'd be returning. I really miss this script and hope someone does make a new mining script soon.
Siv 2022 年 9 月 9 日 下午 9:34 
Hey Keks, since you're going on long breaks, would you be willing to put the sources for this on GitHub so we can at least fork it and send you PRs with fixes when stuff breaks? Thanks!
Sakata 2022 年 10 月 29 日 上午 8:53 
I'd also like to see the actual code. There is a bug that causes my ship to flip upside down right before docking on planets that has been driving me bonkers.
Spicie 2022 年 11 月 8 日 下午 1:14 
I would also like to see source. The SEWorldGen plug-in breaks the Pam script.
Kyr 2022 年 11 月 13 日 上午 3:34 
Keks has said previously that he will not release the source code.

Last time I spoke to Keks he had stopped playing the game for a while and didn't know when he'd be returning. He did say that he would update the script to fix any issues if he had time.

Also, when the new GridAI update comes out it might make this script obsolete anyway.
< >
目前顯示第 1-15 則留言,共 18
每頁顯示: 1530 50