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Know to fixing/updating this mod and it future direction:
Im aware of the current shield pattern/decal problem and let me say that this one is fixed in my current testversion (not the public one).
This will appear in the next mod update which I plan for the month of december.
Currently Im testing some new content for this mod and I can say Im very happy and I hope you will be too.
Furthermore I plan to create a faction that is based on this more or less crusade-theme.
Well "I pan" is not really correct more on that some rows below.
To this point this was only a small "mysterios" update on what Im working at the moment.
Know to something that might interest you all:
If you dont want to now exactly what comes next month please stop reading here.
____________________________________________________________________________
ATTENTION---SPOILER---ATTENTION
Ok you have been warned ;)
New content for this mod:
So in detail Im testing 11 new units for 3 "new" orders:
- Order of Santiago; three new units (one of them called "Basilisks of Santiago", I hope you have played Medieval 2)
- Order of St. Lazarus; two new units
- Order of Malta; three new units
- the three remaining units are not based on an Order but on a kingdom (Ive named them "Holy Knights" (mount/dism.)
Beginning to implement custom weapon and armour tweaks (that allows me to mod own battle stats)
I also begin to implement the support for a new custom playable faction.
Now to the next follow-up mod:
I think at this point its clear that Im working on a custom faction.
A bit earlier I stated that this in "planning" but its actually in testing too.
This faction is based on the Knights of Origo, for me now Holy Knightly Orders (hko).
The hko will be available in the Mortal Empires campaign and is currently in a very raw build.
In detail that means:
- Im able to select hko as playable faction in the campaign selection menu
- changed the name, the faction color and the uniform colors
- new faction symbol/emblem
- it is possible to play with this faction on the campaign map
- playstyle of the hko is based on the other bretonnian factions
- I managed that the hko starts with the "Chapter Hall of the Orders"
- hko are available in custom battle
Where are the problems?...Here they are:
- tried to change the starting regions/province, well lets call it a semi-success
- currently there are no victory conditions
- no custom/unique lords, dont get me wrong the vanilla general and agent recruiting is working
Well as I write it down I realise that these problems are only "small" issues that are not gamebreaking (except the victory conditions).
So this was just a quick information on the situation of this mod.
If you keep reading till this dont worry Im done know.
I wish you lots of fun with the game and hopefully with my mods too.
At the end I want to say:"Thank you. Thank you all for supporting my work."
If you are interested in to be one please write here is this discussion and I will add you as firend (so you have access to the testfiles)
I plan to create a custom lord for every main Order, that means Knights Templar, Order of St. John/Knights of Malta and the Teutonic Order will recive a unique Lord. Maybe Knights of Santiago too but I dont know.
I also try to add unique skills but at the moment this is far away from my modding-knowledge.
But yes this was a small update (there are quite many of them in the last few days xD) and I hope you will enjoy the new content.
!!!ATTENTION SPOILER!!!
It adds 12 new units for the existing orders and forces.
Furthermore as I said this update will add technologies that have to be researched before you are able to recruit the troops.
I added a new building chain for the "Holy Knights" recruitment too.
The new building chain and the Chapter Hall can now build in every settlement but only by the bretonnian main factions and my custom faction.
And at the end I recalculated some costs for the units.
!!!SPOILER END!!!
In order to make the changes working I had to create a new "building-faction-availability-overwrite-i-dont-know-how-to-call-it-else" that means that it might be savegame compatible but I dont know exactly so I recommend a new campaign.
To give you all a bit time I will release the update at the 01. or 02. of Jannuary of the new year 2019.
I think that is enough time to finish a current campaign.
If you dont have any questions then this was my last statement for this year so I wish you a good ending of 2018 and a good start in 2019.
But I had the time to create some HKO-Units units too.
I also chnaged some design aspects of shields and coat of arms.
If you want to have some impression please follow the link to my screenshot page:
https://gtm.steamproxy.vip/id/reddragon0908/screenshots/