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Fisrt of all you can follow this prigress in pictures too just follow the link below to my screenshot page:
https://gtm.steamproxy.vip/id/reddragon0908/screenshots/?appid=594570
All of the changes below will not apply for this mod. I plan to upload a HKO-mod 2.0!
List of changes (WIP):
The whole mod was splitted up by me. In the future there are two files the HKO-main mod and the HKO-ressource mod.
While the ressource mod contains all variant files like textures and models, the main mod will include all the "code" stuff.
(04.05.2020)
- removed "Malta Chapter Hall" -> merged Maltesian units to the Hospitaller Chapter Hall
- renamed the "Holy Knights" to "Knights of Jerusalem"
- renamed the "Dism. Holy Knights" to "Dismounted Knights of Jerusalem"
- renamed the "Teplar Macemen" to "Templar Sergeants"
- renamed the formaly "Templar Sergeants" (spear unit) to "Templar Spearmen"
- renamed "Teutonic Knights" (mounted and dismounted) to "Knight Brothers" (mmt./dism.)
- complete reworked the variants and textures -> Heraldry is now more historic (as far as possible)
- complete stats and attribute overhaul
-> Marshal of Jerusalem and Knight Brothers based of Grail Guardians
-> Templar and Hospitaller knights based around the stats of the Grail Knights
-> "minor order" knights are based on the Knights Errant
-> all greatswords are around the stats of the Greatswords of the Empire
-> all spearmen will stats around the imperial, high elven and dreadspear spearmen
-> great axes are based on the White Lions
-> nearly all dismounted knights are based of the imperial swordsmen
-> "unbreakable" attribute in futur only for knights and dimounted knights
---> goal is to balance the units in a less overpowered but "woth-to-have-them" way
(these stats only includes the melee attack and defence, leadership [a bit increased] aswell as the charge bonus, not included are the armor and the weapon strenght)
- rebalanced armor tweaks
- "finished" work at the three main orders (Templar, Hospitaller, Teutonic Order)
- renamed "Knight Brothers" (mmt./dism) to "Sword Brothers"
- removed "Knights of Akkon"
- start work at Lazarus and Santiago Order
- creating new unit cards
- rebalanced custom weapon tweaks
- renamed all "Zweihander" to "Greatswords"
- finished Santiago Order
- fixed the recruitment for Chevaliers De Lyonesse
- removing the technologies
--> originally intended do balance the recruitment and recruitment list/pool - seems obsolete
- new building added
-> appear in "church-chain", lowest tier in this chain, used for "beginning units"
- continuing the balancing progress
- recalculated recruitment cost and upkeep
- created new head reference to increase variation of non-knight variants
- starting rework on the HKO-Lords mod to match with new unit varants
- finished variants and models (HKO-Lords)
- finished new unit cards (HKO-Lords)
- created new portraits (HKO-Lords)
- edited the lord-pool/spawn script, lords now available for the Chevaliers De Lyonesse (Repanse) (HKO-Lords)
- starting polishing both mods for upload to steam