Total War: WARHAMMER II

Total War: WARHAMMER II

Holy Knightly Orders - Units (crusader units) [Obsolete]
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RedDragon0908  [developer] 4 May, 2020 @ 5:02am
!!!Holy Knightly Orders 2.0!!!
In this section I want to give you the oppurtunity to follow my progress with HKO 2.0
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Showing 1-6 of 6 comments
RedDragon0908  [developer] 4 May, 2020 @ 5:25am 
So yes as stated above here some progress and things that have been changed and will be changed (not sure about the tempus xD)

Fisrt of all you can follow this prigress in pictures too just follow the link below to my screenshot page:
https://gtm.steamproxy.vip/id/reddragon0908/screenshots/?appid=594570

All of the changes below will not apply for this mod. I plan to upload a HKO-mod 2.0!

List of changes (WIP):

The whole mod was splitted up by me. In the future there are two files the HKO-main mod and the HKO-ressource mod.
While the ressource mod contains all variant files like textures and models, the main mod will include all the "code" stuff.

(04.05.2020)
- removed "Malta Chapter Hall" -> merged Maltesian units to the Hospitaller Chapter Hall
- renamed the "Holy Knights" to "Knights of Jerusalem"
- renamed the "Dism. Holy Knights" to "Dismounted Knights of Jerusalem"
- renamed the "Teplar Macemen" to "Templar Sergeants"
- renamed the formaly "Templar Sergeants" (spear unit) to "Templar Spearmen"
- renamed "Teutonic Knights" (mounted and dismounted) to "Knight Brothers" (mmt./dism.)
- complete reworked the variants and textures -> Heraldry is now more historic (as far as possible)
- complete stats and attribute overhaul
-> Marshal of Jerusalem and Knight Brothers based of Grail Guardians
-> Templar and Hospitaller knights based around the stats of the Grail Knights
-> "minor order" knights are based on the Knights Errant
-> all greatswords are around the stats of the Greatswords of the Empire
-> all spearmen will stats around the imperial, high elven and dreadspear spearmen
-> great axes are based on the White Lions
-> nearly all dismounted knights are based of the imperial swordsmen
-> "unbreakable" attribute in futur only for knights and dimounted knights
---> goal is to balance the units in a less overpowered but "woth-to-have-them" way
(these stats only includes the melee attack and defence, leadership [a bit increased] aswell as the charge bonus, not included are the armor and the weapon strenght)
- rebalanced armor tweaks
Last edited by RedDragon0908; 6 May, 2020 @ 6:36am
RedDragon0908  [developer] 6 May, 2020 @ 6:36am 
(05.05.2020)
- "finished" work at the three main orders (Templar, Hospitaller, Teutonic Order)
- renamed "Knight Brothers" (mmt./dism) to "Sword Brothers"
- removed "Knights of Akkon"
- start work at Lazarus and Santiago Order
- creating new unit cards
RedDragon0908  [developer] 7 May, 2020 @ 2:32am 
06.05.2020
- rebalanced custom weapon tweaks
- renamed all "Zweihander" to "Greatswords"
- finished Santiago Order
RedDragon0908  [developer] 8 May, 2020 @ 1:02am 
07.05.2020

- fixed the recruitment for Chevaliers De Lyonesse
- removing the technologies
--> originally intended do balance the recruitment and recruitment list/pool - seems obsolete
- new building added
-> appear in "church-chain", lowest tier in this chain, used for "beginning units"
- continuing the balancing progress
RedDragon0908  [developer] 8 May, 2020 @ 10:18am 
08.05.2020

- recalculated recruitment cost and upkeep
- created new head reference to increase variation of non-knight variants
- starting rework on the HKO-Lords mod to match with new unit varants
RedDragon0908  [developer] 9 May, 2020 @ 12:56pm 
09.05.2020

- finished variants and models (HKO-Lords)
- finished new unit cards (HKO-Lords)
- created new portraits (HKO-Lords)
- edited the lord-pool/spawn script, lords now available for the Chevaliers De Lyonesse (Repanse) (HKO-Lords)
- starting polishing both mods for upload to steam
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