Europa Universalis IV

Europa Universalis IV

Cultured Estates
Emperor Penguin  [developer] 7 Sep, 2018 @ 7:41am
Suggestions
While I did do quite a bit of research to make this mod, I do recognize that someone who grew up in Portugal will have a much better understanding of Portugese culture. I am very open to suggestions, both for new cultures that I haven't implemented and ones that I have.

Please remember though, not every culture can have discipline, morale, forcelimit, etc. bonuses.
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Showing 1-12 of 12 comments
Cedric 8 Sep, 2018 @ 10:07am 
pls add a whorehouse building.
I wanna own ♥♥♥♥♥♥
thanks
Cedric 8 Sep, 2018 @ 10:07am 
wh
Cedric 8 Sep, 2018 @ 10:07am 
ore
JohnJames 10 Sep, 2018 @ 7:45am 
I love the idea behind the mod, I have a few suggestions that might be a very good improvements to your mod.

1)Maybe you should add a generic culture bonus ? Than cultures that you still did not complete or have been added to the game by another mod, would still have the generic bonus, instead of nothing.

2)Also it seems like you removed the regular estates like the nobility ? I mean the idea of nationalistic culture estates is very good, but a country would also have other factions that could rebell against the ruler, like noble families which in many cases may be the rulers of a province(Especially in the early game, where most countries are feudal kingdoms). In certain mods like MEIOU and Taxes more than one estate can be present in a province. Maybe do something like that ? Where the province is ruled by a noble family or governor(That can rebel or join a rebellion) and also have a population of a certain culture that could join a culture rebellion. It would add a lot of realism to the game.

Especially if you make it that the different factions present in a province might have conflicting interests(For example if a noble family or governor belongs to a different culture than the province, the culture estate would get angry. But on the other hand if the governor belongs to your culture or an accepted culture he would be more loyal to the country and less likely to rebel. Hence you might need to decide between putting governors of your culture or of others.

3)I think that Captain is right , aside of culture groups, noble families and governors, there are other possible factions that shoud be represented as estates such as religius groups(Muslim, Cristian, Shinto etc), tribes(In tribal regions) Or maybe even things such as colonists vs natives in the new world(Since bassically your newly colonised province should have both local people and colonits, each with different intentions for how the land should mannage and who owes what).





SH-3P 11 Sep, 2018 @ 3:47am 
I would love to see a combination of this mod and the similar "Countries can collapse" mod--your idea of an estate for every culture (and your balancing of the influence levels of estates), combined with the collapse mod's civil war mechanic would be super fun!
Jackkade 4 Oct, 2018 @ 9:35am 
I suggest instead of having the nobility icon for every culture how about using a flag of each culture so like polish culture would get the polish flag american culture would get the usa flag etc.
HIDDEN 27 Nov, 2018 @ 5:52am 
Perhaps you can write a short guide on how to implement new cultures correctly.
Last edited by HIDDEN; 27 Nov, 2018 @ 5:53am
Emperor Penguin  [developer] 28 Nov, 2018 @ 2:01pm 
@mccfrans Like you mean if people want to add additional cultures to this system?
HIDDEN 30 Nov, 2018 @ 6:06am 
Yeah exactly
Rabbit 15 Dec, 2018 @ 12:03pm 
This may not be related but could you move all the lost cultures to there respective groups?

Like Roman culture into the latin group.
Last edited by Rabbit; 15 Dec, 2018 @ 12:04pm
Superbreadninja 7 Mar, 2019 @ 12:03pm 
I don't know if you're still planning on updating this, but I found that since your mod uses the full defines file, it messes with other that it shouldn't have an issue with. I specifically ran into an issue with the AI's Aggressiveness/Bravery factor where every AI army would only hide. Ottomans would declare war, then hide in the corner. No country would contest rebels in their own land even.
Yes, this ^
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