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The helmet covers you from toxic fallouts.
I highly assume you guys here don't use that mod or care for it, but my dilemma is I have to now add that .dll for every power armor mod I have. I don't want to complicate things because .dll mods that aren't from me can be unreliable, if the person who updates the C# codes disappears, I don't know how to patch it.
Also I'm off to bed again, I'm shut down, sorry I didn't get to add that VATS thing today even though I said I would, will get back to updating other stuff tommorrow
<CarryingCapacity>50</CarryingCapacity>
</equippedStatOffsets>
https://i.imgur.com/BhiQKcF.png
Here's a screenshot of a prisoner outfit having +10 carrying capacity, what the pawn can carry hasn't changed at all.
https://i.imgur.com/sf2nrao.png
For comparison, here is a pawn with no prisoner outfit, meaning he has no extra carry capacity offset. Carry capacity offset does nothing whatsoever.