Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As it stands this is still compatible for 1.6, I just haven't slapped on a "1.6" tag because I wanna test to make sure. Everyone relax, and remember modders have other things to do besides mods because we aren't just lean mean modding machines.
Also I would appreciate it if the emphasis asking for mods isn't blaspheming my Lord and Saviour, no joke, no irony, just please don't do that, but I appreciate it meant no offense.
I will see you guys soon with an update. Again, it's SAFE to enable for 1.6, I just haven't tested it yet or added new features like vac protection. Please wait out, I am very busy.
@Рыцарь Нестор - That's the original size Jango made it, I won't dare change it now. May look goofily large but if I put the vanilla pawn head super imposed over the helmet, it should be just right. Wouldn't want it to be applied like it's a skin tight helmet, and the changing head types affect its shape.
Details:
- 1.5 compatibility
- Now tagged to have EVA for SOS 2
- Now has high insulation to stop space compression
here's the deal folks. T-45b isn't built for space. It isn't built to survive 100 C+ temperature, but because I have been asked multiple times for SOS 2 compatibility, I'm gonna sack the lore so you guys can enjoy. Cheers all.
@raz334 - I don't know pal. This has been requested before, but T-45bs have never been built for space in Fallout. Anyway I'll see if adding the compatibility is a matter of a few minutes, if it'll take me several hours and a rocket science diploma, I'm gonna have to skip it because I have a ton of other things to do
@brody1601 - Hello, another 3 year late reply but I'll answer anyway. It's not my mod, so no. I don't know what the other person is thinking, he's got nothing to do with me. If you're still kicking around RimWorld, there are other Fallout mod alternatives like the Fallout Community Project available.
@I blame Earthshaker - Again, I'm 3 years late replying, but Fallout Compendium Mod isn't my mod mate.
@separat.mn - Unknown. Likely not, I don't make CE patches so I say go to the CE team if you want it patched.
@Marvin
@I blame Earthshaker - Upper right corner, says 1.3 in the list of compatibilities.
@test - Yes