Total War: ATTILA

Total War: ATTILA

Fall of the Eagles + Europa Perdita Revised
AI behaviour
Hi mod-maker - still enjoying the mod, but I have some further questions regarding AI behaviour and certain aspects of the mod. I've noticed that there's an unusually high - arguably absurd - level of anti-player bias that negates diplomacy as Imperial factions (though I will note that I'm already aware that this title has infamously poor diplomacy, even amongst TW games). Examples that I can cite off the top of my head are:

- The Sassanids declaring on me (WRE) despite owning no border territory, and my closest territory to their holdings being Ptolemais; additionally, they have no territory further west of their starting area, and neither do any of their Satraps. Despite the impossibility of conflict, they persist in hostilities. This wouldn't matter, were it not for the TW AI's predilection to declare war when the player is at war with numerous factions - which happens by default with this faction and all of its clients.

- Minor Greco-Roman breakaway states of the ERE having several major armies wiped (though they still maintain an obscene number - on the order of 4-5 full stacks of reasonable quality) and concluding hostilities, only to immediately return to war with me over the end turn. Additionally, they are never at war with their de jure liege - the ERE is only at war with me.

- The ERE declaring war on the WRE and remaining in a death war for all time - despite having never won a battle, losing core territory, having several regions secede, and being knocked down from second to third place in strength ranking. The circumstances surrounding the break were also suspect; the military alliance broke when they declared an offensive war on a tribe friendly to me which was spread throughout my territory, and which was neither raiding ERE territory (or even in their territory, for that matter; their closest army was in north-western Dalmatia) nor at war with any ally or puppet of the ERE. It seems that it was a deliberate attempt to provoke a break. Additionally, there has been no hostility between the Sassanids and the ERE, despite these two factions being mortal enemies; in fact, they were even allied for a brief while.

I would request a review of AI behaviours, as they actively make for an uninteresting and inconsistent gameplay experience - without increasing the difficulty in any reasonable way, as they remain incompetent at handling military and diplomatic affairs.

Additionally, I would like to ask about certain aspects of the mod. In particular, is there a trigger condition for a civil war, or is it designed just to add additional challenge to the campaign? It doesn't seem to be tied to general/governor loyalty, as the only times I've had low loyalty (i.e. sub-5 loyalty) has been in a civil war - and even then, these characters don't secede, but rather new characters are created to lead the civil war. Furthermore, why don't 'civilised' factions which lose all of their home regions suffer attrition and 'fade out', as they do in the brother titles? Is this a base feature? I look forward to hearing your answers.
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Showing 1-1 of 1 comments
Aurelinus  [developer] 18 Aug, 2023 @ 9:30am 
The attitude of other factions is determined with their faction leader's perks (like "passive", "expansionist","hates other empires") so at some sets odd things happen like in vanilla) and nothing can be done about it. The difference is vanilla mostly ignores them due to less restrictive gameplay while here you are just forced to think and keep an eye over basicaly -
everything. How to keep ERE busy somewhere else if they look like posing to attack, how to keep Sassanids far from ERE (or you) to not waste time and resources to help ERE or being surprised by Persians. Ofc this is one of possible multiple scenarios which you hardly meet again with new game. So faction leaders die and new can be 180 degrees different to you thantheir precedessors. You just should keep eye about what happens all around and that's what was intended.
What i noticed scenarios were mostly leading to different situations even if starting conditions seemed to be similar for a game before. And that is what i value even if sometimes weird things happen.
Anyway i don't know where you have read about "mortal" hostility between ERE and Sassanids as that's completely not true and during Arcadius reign nothing happened there. Not to say that romans paid Sassanids for protection of albanian/caucasian border which was part of long lasting treaty concerning division of Armenia.
In general any aspect of diplomacy neither factions attitude can be "fixed" as it is mostly random or hardcoded incl. random war declarations even if some factions don't even think of it (such script intrusion can be easily detected with fast peace request by them or you).

What you say "additionaly" is a mechanism built in game called "army's integrity".

What i can just advice is to keep in mind that is not reskin mod but complex overhaul which was intended to keep all possible RTS aspects important, like in Paradox' games which ignoring just cost you a thing.
Mod is specific, not for everybody, especially not enthusiasts of brainless conquests served in vanilla campains and most other mods. And that is what i wanted for that mod.
Last edited by Aurelinus; 18 Aug, 2023 @ 4:16pm
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