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25% of 200 is 50.
Con's : If Scrap Reserve is not full all ammo box's and metal's will go to the bag and resupply locker's/dispenser's can only fill it up to 300.
And if you still don't like the idea of extra metal, how about this: No slowdown when carrying buildings and instant re-deployment (like in MvM)?
so what happens to max metal?
The idea of allowing him to have more metal in general is just a little broken, seeing as there are loads of ammo packs on the way to the first point on payload, etc.
It would allow him to set up a tele exit, dispenser, and sentry without having to move, and then he's out of metal.
In koth, he's now got 3 instead of 2 mini sentries, so you have to go through more to actually kill him, if you decide to blow up the sents first. That's over 300 damage required for all 3, and the engi is trying to kill you while you're doing this. Adding metal to the engy isn't the best idea.
The idea of no slowdown is a whole lot better, but instant redeployment is too much, i'd be happy with a 33% (1/3) cut of the original build time.