Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or its like that when someone kills an enemy when they equip this, scrap/ammo would drop from the body. The penalty would be: -%25 Scrap collected from anything
e.g. you go up to 15% faster the lower your reserves are. Something like that.
200 + 50% = 300 METAL
-130 metal for Sentry
-100 Metal for dispenser
= 70 Metal Left to Upgrade Any one of them (Dispenser or Sentry)
maybe like 75% more... that'd be op