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-20% Decrease in recharge rate.
No random critical hits.
I like this one. It's simple, and could be useful in some situations, or at least fun.
.
Does 10-15 dmg.
.When hit, target iis marked for death for 3.5 seconds
.Enemys that get hit, will have like...red.....♥♥♥♥ on their screen.
.Will stay red even if it on a blue scout (not really a stat ;-;)
.Only Mini-Crits
.If you miss, can swap weapons for 1.0 seconds.
+50% faster recharge rate
+instant recharge on successfull hit
+on headshot: Enemy is slowed down by 15% for 1 second
-does only 10 damage
Pretty much a joke weapon like the Hot Hand.
*Similar to the use of the guillotine
+When impacting leaves the player with the screen of the game with a distortion or a stain that does not allow to see,
similar to Mario Kart's squid
-While far away is the impact less hard the effect
+If you are very close, leave the player with the effect for almost 5 seconds
*10 seconds of weapon regeneration
- -90% damage
+The invisible spies dripping tomato juice if they are hit
It could be a good advantage against snipers or pyros
Well the 'Mario Kart squid ink' idea might be ok, since it doesn't completely prevent a player from seeing, they should still have enough vision.
only to confuse not to blind him
I would just use this on pro snipers, and unbox a normal crate everytime they call it 'broken' :3
-Sticks to walls and other objects on contact, not a stat, just an artstyle choice of sorts
-Depending on range will do 10-20 damage
-Target marked for death for 5 seconds when hit
-Headshot blinds target partially for 3 seconds.
-Can be shot out of the air
Come on guys keep it simple, there is no reason to make a huge gimmick out of it, and that bullet magnet thing doesn't really fit TF2
-10% damage
slows scouts
+ Attacked enemy is being slowed by 20%
+ When weapon does a front body headshot, enemy view decreases (again, like in example with MarioCart squid) and enemy recieves a critical damage
+ Invisible spies began to spread tomato particles after being hit for a short period of time
+ After successful hit weapon recharges faster by 50%
- Recharge rate is longer by 30%
- Weapon deals 80% less damage
(I think headshot idea is fair, because its almost impossible to do a headshot as a scout, class that requires to move all the time, making it hard to aim)
Since when tomatoes have magnetic powers?
Thats why I like the 'Mario Kart Squid' idea. I think this would work well as somewhat of a joke weapon, similar to the hot hand.