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Comunicar un error de traducción
@ethics_boost1 = 2 was (2.5)
@ethics_boost2 = 3 (3.5)
@ethics_boost3 = 3.5 (4)
@scientist_level = 1.5 (2)
@scientist_maniacal = 2 (2.5)
@scientist_genius = 2.5 (3)
@scientist_specialist = (4)
@tradition_boost = 2
@perk_boost = 3 (2.5)
@hiverobot_boost = 1.5 (2)
@hostile_neighbor = 5
@friendly_neighbor = 10
@specialization_penalty1 = 0.75 (.8)
@specialization_penalty2 = 0.7 (.75)
Physics- Predictive Quantum Mechanics, Contained Singularity, Temporal Shielding
Society- The Final Frontier, Universal Translators, Genetic Recoding, Grand Strategy Simulations, Psychohistory
@specialization_penalty1 = 0.65 (.75)
@specialization_penalty2 = 0.56 (.7)
@ethics_boost1 = 2
@ethics_boost2 = 3
@ethics_boost3 = 3.5
@scientist_level = 1.5
@scientist_maniacal = 2
@scientist_genius = 2.5
@scientist_specialist = 4
@tradition_boost = 2
@perk_boost = 3
@hiverobot_boost = 1.5
@hostile_neighbor = 2
@friendly_neighbor = 8
@specialization_penalty1 = 0.5 (0.65)
@specialization_penalty2 = 0.4 (0.56)
@hiverobot_cumulative_penalty = 0.7 *new
*Hives and robots get a smaller cummulative penalty with each new breakthrough, they do not otherwise get the higher specialization penalties that only effect fields you do not have breakthroughs in.
@specialization_penalty2 = 0.35 (0.4)
@hiverobot_cumulative_penalty = 0.55 (0.7)
@cumulative_penalty = 0.85 (new)
Cumulative penalty applies for every breakthrough you take, regardless of field or specialization