Garry's Mod

Garry's Mod

gm_vyten
tools guy-kun 2018 年 7 月 26 日 下午 8:49
Are you guys gonna make a nav_mesh?
I am asking this so I don't end up wasting my time making my own in the end. Already started but I'm having tons of issues.
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目前顯示第 1-15 則留言,共 17
Raxten  [開發人員] 2018 年 7 月 26 日 下午 9:16 
I plan on looking into it at least. What kind of issues did you run into?
tools guy-kun 2018 年 7 月 26 日 下午 9:25 
引用自 -30 Jake
I plan on looking into it at least. What kind of issues did you run into?
Simply running nav_generate after placing a marked walkable space proved to freeze my GMOD due to how massive the map is. I tested out generating the mesh in increments, but the process is painfully slow and only covers little sections at a time. This was all done in game however, as IDK how it would work in hammer.
melon hat protects 2018 年 7 月 27 日 上午 6:42 
my friend cant see the map for him he haves missing textures and errors for me theres no errors or missing textures
melon hat protects 2018 年 7 月 27 日 上午 6:42 
pls fix
melon hat protects 2018 年 7 月 28 日 上午 2:30 
he told me he play it and he didint have errors or missing textures and now he haves errors and missing textures
whats the problem????
Raxten  [開發人員] 2018 年 7 月 28 日 下午 12:55 
引用自 Punk Buster
引用自 -30 Jake
I plan on looking into it at least. What kind of issues did you run into?
Simply running nav_generate after placing a marked walkable space proved to freeze my GMOD due to how massive the map is. I tested out generating the mesh in increments, but the process is painfully slow and only covers little sections at a time. This was all done in game however, as IDK how it would work in hammer.

I think it has to be done ingame no matter what. I'm still not exactly sure yet, but I could definitely start blocking off parts of the map that no one could really walk to anyway, steep cliffs and what not, then generating it.
Szaifedias 2018 年 7 月 30 日 下午 1:12 
引用自 Punk Buster
引用自 -30 Jake
I plan on looking into it at least. What kind of issues did you run into?
Simply running nav_generate after placing a marked walkable space proved to freeze my GMOD due to how massive the map is. I tested out generating the mesh in increments, but the process is painfully slow and only covers little sections at a time. This was all done in game however, as IDK how it would work in hammer.

O.K. Did you try nav_generate on a dedicated?
Wgairborne 2018 年 8 月 6 日 上午 8:34 
:steamfacepalm:
Raxten  [開發人員] 2018 年 8 月 7 日 上午 4:29 
I've decided not to do a nav mesh. The VMF for this map will be released when the other 3 versions are done for anyone else to attempt it though. Feel free to upload it to the workshop if you succeed too.
tools guy-kun 2018 年 8 月 7 日 上午 7:59 
引用自 -30 Jake
I've decided not to do a nav mesh. The VMF for this map will be released when the other 3 versions are done for anyone else to attempt it though. Feel free to upload it to the workshop if you succeed too.
I appreciate the attempt.
𝖌𝖑𝖔𝖗𝖕 2018 年 9 月 28 日 下午 12:30 
引用自 Skippito
wtf is nav mesh
Navagation Mesh, its required by some snpcs and entities to move around.
NextKurome76TheSoldier 2019 年 1 月 12 日 上午 9:33 
rest in peace nav mesh...
SCP-096 will never learn how to run in frosty environments...
Fianna 2019 年 4 月 20 日 上午 3:10 
引用自 IWasHacked21
引用自 Hotel Eight
Navagation Mesh, its required by some snpcs and entities to move around.
Thanks , but is that not the ai node
tomato tomahto
Fianna 2019 年 4 月 20 日 上午 3:13 
引用自 Saulius
he told me he play it and he didint have errors or missing textures and now he haves errors and missing textures
whats the problem????
tell him to ♥♥♥♥♥♥♥ verify the game files
NextKurome76TheSoldier 2019 年 11 月 26 日 上午 8:40 
i made a navmesh for this map, as of now its almost done
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1921494276
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