Garry's Mod

Garry's Mod

gm_vyten
tools guy-kun 26. juli 2018 kl. 20:49
Are you guys gonna make a nav_mesh?
I am asking this so I don't end up wasting my time making my own in the end. Already started but I'm having tons of issues.
< >
Viser 1-15 af 17 kommentarer
Raxten  [udvikler] 26. juli 2018 kl. 21:16 
I plan on looking into it at least. What kind of issues did you run into?
tools guy-kun 26. juli 2018 kl. 21:25 
Oprindeligt skrevet af -30 Jake:
I plan on looking into it at least. What kind of issues did you run into?
Simply running nav_generate after placing a marked walkable space proved to freeze my GMOD due to how massive the map is. I tested out generating the mesh in increments, but the process is painfully slow and only covers little sections at a time. This was all done in game however, as IDK how it would work in hammer.
melon hat protects 27. juli 2018 kl. 6:42 
my friend cant see the map for him he haves missing textures and errors for me theres no errors or missing textures
melon hat protects 27. juli 2018 kl. 6:42 
pls fix
melon hat protects 28. juli 2018 kl. 2:30 
he told me he play it and he didint have errors or missing textures and now he haves errors and missing textures
whats the problem????
Raxten  [udvikler] 28. juli 2018 kl. 12:55 
Oprindeligt skrevet af Punk Buster:
Oprindeligt skrevet af -30 Jake:
I plan on looking into it at least. What kind of issues did you run into?
Simply running nav_generate after placing a marked walkable space proved to freeze my GMOD due to how massive the map is. I tested out generating the mesh in increments, but the process is painfully slow and only covers little sections at a time. This was all done in game however, as IDK how it would work in hammer.

I think it has to be done ingame no matter what. I'm still not exactly sure yet, but I could definitely start blocking off parts of the map that no one could really walk to anyway, steep cliffs and what not, then generating it.
Szaifedias 30. juli 2018 kl. 13:12 
Oprindeligt skrevet af Punk Buster:
Oprindeligt skrevet af -30 Jake:
I plan on looking into it at least. What kind of issues did you run into?
Simply running nav_generate after placing a marked walkable space proved to freeze my GMOD due to how massive the map is. I tested out generating the mesh in increments, but the process is painfully slow and only covers little sections at a time. This was all done in game however, as IDK how it would work in hammer.

O.K. Did you try nav_generate on a dedicated?
Wgairborne 6. aug. 2018 kl. 8:34 
:steamfacepalm:
Raxten  [udvikler] 7. aug. 2018 kl. 4:29 
I've decided not to do a nav mesh. The VMF for this map will be released when the other 3 versions are done for anyone else to attempt it though. Feel free to upload it to the workshop if you succeed too.
tools guy-kun 7. aug. 2018 kl. 7:59 
Oprindeligt skrevet af -30 Jake:
I've decided not to do a nav mesh. The VMF for this map will be released when the other 3 versions are done for anyone else to attempt it though. Feel free to upload it to the workshop if you succeed too.
I appreciate the attempt.
silly :3 thing 28. sep. 2018 kl. 12:30 
Oprindeligt skrevet af Skippito:
wtf is nav mesh
Navagation Mesh, its required by some snpcs and entities to move around.
rest in peace nav mesh...
SCP-096 will never learn how to run in frosty environments...
Fianna 20. apr. 2019 kl. 3:10 
Oprindeligt skrevet af IWasHacked21:
Oprindeligt skrevet af Hotel Eight:
Navagation Mesh, its required by some snpcs and entities to move around.
Thanks , but is that not the ai node
tomato tomahto
Fianna 20. apr. 2019 kl. 3:13 
Oprindeligt skrevet af Saulius:
he told me he play it and he didint have errors or missing textures and now he haves errors and missing textures
whats the problem????
tell him to ♥♥♥♥♥♥♥ verify the game files
i made a navmesh for this map, as of now its almost done
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1921494276
< >
Viser 1-15 af 17 kommentarer
Per side: 1530 50