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Mechanically though I understand the debuffs, countering the buffs of banking (that was used by those communities but also by italians and some templars orders).
However, since this would be overpowered in terms of mechanics in the mod, I would also suggest adding an event related to the building chain, causing widespread disease and depopulation. Depending on the amounts of buildings in an empire, this could vary from having a minor effect locally, to widespread epidemics on a national scale. This would of course be representing an arising and responding anti-semitic segment in the population, (the jealous goyim) that would be poisoning wells in order to frame innocent merchants (the chosen people) a people that just wants to coexist peacefully, not leech off of or destroy nations from within.
In the middle ages in Germany there was a pogrom in cities nearly every 50 years (unorganized ofc)
Or how about an actually historically accurate of the Jewish descriptions that would represent the perspective the Jews had of themselves? Rather than a stereotyped and exaggerated representation. Or even just a fact based one without any unnecessary "flavor" added in.
These games have always been about ahistorical happenings and what ifs just as much as historical and talking about "forcing inclusiveness to periods where it simply doesn't belong" when you can paint the map with Kingdoms that would never have a chance in hell at that, and where historical accuracy goes out the door almost instantly with the first action you take. Quit being so insecure and allow a multi-perspective and multi-cultural view of different aspects and possibilities rather than being too sensitive to allow anything that isn't white, male, or Christian.
This "It explores other cultures, possibilities, and perspectives, it's woke!" ♥♥♥♥ or the "It takes place in China, which means they just want Chinese money!" when people have been asking for a game taking place in mainland Asia for years is why historical games get the short end of the stick. If you don't want inclusive factions or characters because you hate alternate history exploration then just don't play as those characters or factions, let people who give these games fresh takes and new twists and more angles and perspectives the right to do so.
Tbh I haven't read the descriptions for most buildings, but if they do say that kind of stuff then I wouldn't mind them being changed.
As for the mechanics and building bonuses/penalties, I don't think those are as big of a problem. Whether or not it is right is another debate, but something to consider that this game (most games for that matter) are depicted from a Christian or Islamic perspective at this time. That boils down to the fact that they were simply more dominate in presence, so they essentially has free reign on perceiving history at this time.
I see your point, however, it does show a bit of historical accuracy perspective. First of all, Catholic/Christian buildings would not have a negative description because it would've been the main influential religion of the europeand kingdoms. When you select a faction, being christian or muslim, you'd expect defamation in that respect and I think what that does is showing the grim side of History. Defamation was a known practice with regards to jewish community or cryptojudaism. I see people commenting saying that inclusiveness would be a better accurate approach, when most of the european kingdoms banished and prosecuted the jewish community between late 13th century and mid 15th. When you say 'Or how about an actually historically accurate of the Jewish descriptions that would represent the perspective the Jews had of themselves?' that's all fine and well, but it wouldn't be something that one of these kingdoms would even consider to be known. If you play, say, a Christian european kingdom, you would expect it being backwards and racist. Sugarcoating this reality just doesn't do justice to anyone. Of course this is the point of view taking into account that you are taking an immersive approach of the campaign. For learning purposes, is a different story. So I don't think it's about insecurity, but immersiveness gameplay.
I personally don't care and in all fairness, we would need infinite patches to please everybody's opinions and feelings. Saying that, modding the text description is something that anybody can do in 10 minutes and a couple of tutorial videos.