安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I've actually created a topic on BI forums a couple of days ago, regarding my implementation of persistent save system, first public version is ready to use :) You can try it out, although please remember, that it's still in alpha (it's perfectly usable, but you should expect some bugs, since noone tested it besides me). I'm using it for Ravage and it works really well, at least for my playing style. I plan on making a sample Ravage scenario for testing, which would utilize this system, as well as a video showing it's possibilities and usage. Stay tuned!
https://forums.bohemia.net/forums/topic/232713-persistent-save-system/
https://discord.gg/r2aT3vp
As I wrote on BI forums, I didn't really create this with MP in mind and I didn't test it at all on MP. It should work to some extent, I think. Feel free to test it and let me know about any problems. I have no experience in creating scripts for MP, though, so I can't promise I'll be able to make fixes now, but I'm open to anyone who's willing to help with development and / or give me some advice on making it work on multi :)