Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I've actually created a topic on BI forums a couple of days ago, regarding my implementation of persistent save system, first public version is ready to use :) You can try it out, although please remember, that it's still in alpha (it's perfectly usable, but you should expect some bugs, since noone tested it besides me). I'm using it for Ravage and it works really well, at least for my playing style. I plan on making a sample Ravage scenario for testing, which would utilize this system, as well as a video showing it's possibilities and usage. Stay tuned!
https://forums.bohemia.net/forums/topic/232713-persistent-save-system/
https://discord.gg/r2aT3vp
As I wrote on BI forums, I didn't really create this with MP in mind and I didn't test it at all on MP. It should work to some extent, I think. Feel free to test it and let me know about any problems. I have no experience in creating scripts for MP, though, so I can't promise I'll be able to make fixes now, but I'm open to anyone who's willing to help with development and / or give me some advice on making it work on multi :)