RimWorld

RimWorld

Stony campfire
 Denna tråd har blivit fäst, så den är troligtvis viktig
Gouda quiche  [utvecklare] 22 apr, 2018 @ 13:31
Bugs
Recipes wont work properly. Fixed.
Recipes will work even if the firecamp is extinguished.

There is an endlessloop if you try to force light up when there is no fuel. It's a feature in disguise.
Senast ändrad av Gouda quiche; 24 apr, 2018 @ 6:52
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It does sound annoying when it starts doing a "hidden feature". As if someone very angrily tries to light this fire with a broken lighter. :steamhappy:
Chan 28 apr, 2018 @ 20:17 
All of my colonists keep standing at the fire "exinguishing fire"... all day, when I don't even want the fires extinguished! And, I do have wood to refule.
Gouda quiche  [utvecklare] 7 okt, 2018 @ 4:27 
The extinguish fire loop has been removed. There was also a bug related to the temperature generated. This should work properly now. Enjoy the marshmallows.
Chan 16 okt, 2018 @ 10:19 
Ursprungligen skrivet av Gouda quiche:
The extinguish fire loop has been removed. There was also a bug related to the temperature generated. This should work properly now. Enjoy the marshmallows.
Thank you for letting me know! I will use it again!
HentaiHamster 14 nov, 2018 @ 8:06 
for some reason I can't burn items in the fire even thouhg the bill is on there
I get this the second i built it:

Exception ticking StoneCampfire136771 (at (153, 0, 164)): System.TypeLoadException: Could not resolve type with token 01000071 (from typeref, class/assembly LTF_Lanius.RoomBreathabilityManager, LTF_Lanius, Version=0.15.1.0, Culture=neutral, PublicKeyToken=null)
at (wrapper dynamic-method) Verse.ThingWithComps.DMD<DMD<Tick_Patch2>?-1654038784::Tick_Patch2>(Verse.ThingWithComps)
at Verse.TickList.Tick () [0x0015c] in <36108d57f84d49cabdae818c2a53fc38>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?1643789824::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:DMD<DMD<TickManagerUpdate_Patch2>?-178470528::TickManagerUpdate_Patch2>(TickManager)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Dr.Desty Nova 28 apr, 2020 @ 18:21 
Somehow it doesn't seem to be a heat source anymore.
cant extinguish anymore? no flick option
Krówzyn 13 jan, 2022 @ 3:49 
uh-ooh

Could not load UnityEngine.Texture2D at Things/Building/emptyTex in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
(wrapper dynamic-method) Verse.GraphicDatabase:Verse.GraphicDatabase.Get_Patch0 (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.GraphicData:Init ()
Verse.GraphicData:get_Graphic ()
Verse.ThingDef:<PostLoad>b__311_0 ()
BetterLoading.ToExecuteWhenFinishedHandler/<ExecuteToExecuteWhenFinishedTheGoodVersion>d__3:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
Gouda quiche  [utvecklare] 13 jan, 2022 @ 4:03 
I dont get that error for some reason. I just updated neurax, could you tell me if you still get the error ?
Krówzyn 13 jan, 2022 @ 10:42 
Weird - I even downloaded to see what the problem is and that texture was missing. But I'm not getting any errors now, so problem solved I guess.
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