RimWorld

RimWorld

Stony campfire
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Gouda quiche  [kehittäjä] 22.4.2018 klo 13.31
Bugs
Recipes wont work properly. Fixed.
Recipes will work even if the firecamp is extinguished.

There is an endlessloop if you try to force light up when there is no fuel. It's a feature in disguise.
Viimeisin muokkaaja on Gouda quiche; 24.4.2018 klo 6.52
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It does sound annoying when it starts doing a "hidden feature". As if someone very angrily tries to light this fire with a broken lighter. :steamhappy:
Chan 28.4.2018 klo 20.17 
All of my colonists keep standing at the fire "exinguishing fire"... all day, when I don't even want the fires extinguished! And, I do have wood to refule.
Gouda quiche  [kehittäjä] 7.10.2018 klo 4.27 
The extinguish fire loop has been removed. There was also a bug related to the temperature generated. This should work properly now. Enjoy the marshmallows.
Chan 16.10.2018 klo 10.19 
Gouda quiche lähetti viestin:
The extinguish fire loop has been removed. There was also a bug related to the temperature generated. This should work properly now. Enjoy the marshmallows.
Thank you for letting me know! I will use it again!
for some reason I can't burn items in the fire even thouhg the bill is on there
I get this the second i built it:

Exception ticking StoneCampfire136771 (at (153, 0, 164)): System.TypeLoadException: Could not resolve type with token 01000071 (from typeref, class/assembly LTF_Lanius.RoomBreathabilityManager, LTF_Lanius, Version=0.15.1.0, Culture=neutral, PublicKeyToken=null)
at (wrapper dynamic-method) Verse.ThingWithComps.DMD<DMD<Tick_Patch2>?-1654038784::Tick_Patch2>(Verse.ThingWithComps)
at Verse.TickList.Tick () [0x0015c] in <36108d57f84d49cabdae818c2a53fc38>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?1643789824::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:DMD<DMD<TickManagerUpdate_Patch2>?-178470528::TickManagerUpdate_Patch2>(TickManager)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Somehow it doesn't seem to be a heat source anymore.
cant extinguish anymore? no flick option
uh-ooh

Could not load UnityEngine.Texture2D at Things/Building/emptyTex in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
(wrapper dynamic-method) Verse.GraphicDatabase:Verse.GraphicDatabase.Get_Patch0 (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.GraphicData:Init ()
Verse.GraphicData:get_Graphic ()
Verse.ThingDef:<PostLoad>b__311_0 ()
BetterLoading.ToExecuteWhenFinishedHandler/<ExecuteToExecuteWhenFinishedTheGoodVersion>d__3:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
Gouda quiche  [kehittäjä] 13.1.2022 klo 4.03 
I dont get that error for some reason. I just updated neurax, could you tell me if you still get the error ?
Weird - I even downloaded to see what the problem is and that texture was missing. But I'm not getting any errors now, so problem solved I guess.
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