Stellaris

Stellaris

!Core Game Mechanics: Buildings
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
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Gratak  [kehittäjä] 27.5.2018 klo 5.12 
Just More Traits says has synergy in description, but don’t see it on this list
Gratak  [kehittäjä] 29.5.2018 klo 10.28 
It's not in my comp patch list because it does not add buildings. Don't know why it is missing in the full list.
Gratak lähetti viestin:
It's not in my comp patch list because it does not add buildings. Don't know why it is missing in the full list.

Yeah I was referring to the big list not your patches.
I couldn't find the answer anywhere so sorry if you already posted it somewhere, but is this compatible with the DECAI mod?
I saw that it was compatible with other AI mods but didn't want to just assume it worked with all of them
Viimeisin muokkaaja on Cyrean; 23.6.2018 klo 16.50
xol  [kehittäjä] 23.6.2018 klo 22.31 
Yup
Tried playing using this mod together with Utopia Expanded (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1403318190), and it seems CGM prevents you from upgrading resource production buildings into tier 6 Fallen Empire variants.

Any chance this could get patched?
Galorian lähetti viestin:
Tried playing using this mod together with Utopia Expanded (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1403318190), and it seems CGM prevents you from upgrading resource production buildings into tier 6 Fallen Empire variants.

Any chance this could get patched?

There is a patch. But you can’t upgrade, you just have to replace them until Gratak fixes it.
Gratak  [kehittäjä] 28.6.2018 klo 4.21 
Sorry, but that would be extremely messy if I did that (code wise). No interest in doing such a comp patch. The CGM buildings don't have a T6. If you want T6 without having to replace/build them directly, you'll have to use vanilla buildings (that option does exist in cgm buildings).
Viimeisin muokkaaja on Gratak; 28.6.2018 klo 4.21
Gratak lähetti viestin:
Sorry, but that would be extremely messy if I did that (code wise). No interest in doing such a comp patch. The CGM buildings don't have a T6. If you want T6 without having to replace/build them directly, you'll have to use vanilla buildings (that option does exist in cgm buildings).

Hmmm, maybe I can try to make a patch just for my collection.

I’ll try to add is_listed = no to the UE tier V buildings. Then I can just replace my tier V CGM buildings with tier 6 in game when I research them.
Viimeisin muokkaaja on Chastity the Celibate; 28.6.2018 klo 6.54
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