Stellaris

Stellaris

!Core Game Mechanics: Buildings
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Gratak  [udvikler] 27. maj 2018 kl. 5:12 
Just More Traits says has synergy in description, but don’t see it on this list
Gratak  [udvikler] 29. maj 2018 kl. 10:28 
It's not in my comp patch list because it does not add buildings. Don't know why it is missing in the full list.
Oprindeligt skrevet af Gratak:
It's not in my comp patch list because it does not add buildings. Don't know why it is missing in the full list.

Yeah I was referring to the big list not your patches.
Cyrean 23. juni 2018 kl. 16:46 
I couldn't find the answer anywhere so sorry if you already posted it somewhere, but is this compatible with the DECAI mod?
I saw that it was compatible with other AI mods but didn't want to just assume it worked with all of them
Sidst redigeret af Cyrean; 23. juni 2018 kl. 16:50
xol  [udvikler] 23. juni 2018 kl. 22:31 
Yup
Galorian 27. juni 2018 kl. 8:02 
Tried playing using this mod together with Utopia Expanded (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1403318190), and it seems CGM prevents you from upgrading resource production buildings into tier 6 Fallen Empire variants.

Any chance this could get patched?
Oprindeligt skrevet af Galorian:
Tried playing using this mod together with Utopia Expanded (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1403318190), and it seems CGM prevents you from upgrading resource production buildings into tier 6 Fallen Empire variants.

Any chance this could get patched?

There is a patch. But you can’t upgrade, you just have to replace them until Gratak fixes it.
Gratak  [udvikler] 28. juni 2018 kl. 4:21 
Sorry, but that would be extremely messy if I did that (code wise). No interest in doing such a comp patch. The CGM buildings don't have a T6. If you want T6 without having to replace/build them directly, you'll have to use vanilla buildings (that option does exist in cgm buildings).
Sidst redigeret af Gratak; 28. juni 2018 kl. 4:21
Oprindeligt skrevet af Gratak:
Sorry, but that would be extremely messy if I did that (code wise). No interest in doing such a comp patch. The CGM buildings don't have a T6. If you want T6 without having to replace/build them directly, you'll have to use vanilla buildings (that option does exist in cgm buildings).

Hmmm, maybe I can try to make a patch just for my collection.

I’ll try to add is_listed = no to the UE tier V buildings. Then I can just replace my tier V CGM buildings with tier 6 in game when I research them.
Sidst redigeret af Chastity the Celibate; 28. juni 2018 kl. 6:54
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